Description: GPU general computing framework, based on. Net implementation, support the use of DirectX and OpenGL as the underlying database
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Brahma
......\Assets
......\......\Icons
......\......\.....\Vista
......\......\.....\.....\Brahma.ico
......\......\.....\XP
......\......\.....\..\Brahma.DirectX.ico
......\......\.....\..\Brahma.ico
......\......\media
......\......\.....\colormap1.jpg
......\......\.....\colormap2.jpg
......\......\.....\lena.bmp
......\......\PSD
......\......\...\Brahma logo.psd
......\......\Splash
......\Documentation
......\Libraries
......\License (eclipse-1.0).txt
......\Readme.txt
......\Releases
......\........\Change log.txt
......\........\Release notes.txt
......\Source
......\......\Brahma
......\......\Brahma.DirectX
......\......\Brahma.DirectX.Tests
......\......\....................\BasicTests.cs
......\......\....................\bin
......\......\....................\...\Debug
......\......\....................\...\Release
......\......\....................\Brahma.DirectX.Tests.csproj
......\......\....................\Helper
......\......\....................\......\AssertHelper.cs
......\......\....................\obj
......\......\....................\...\Debug
......\......\....................\...\.....\TempPE
......\......\....................\...\Release
......\......\....................\...\.......\Brahma.DirectX.Tests.csproj.FileListAbsolute.txt
......\......\....................\...\.......\build.force
......\......\....................\...\.......\TempPE
......\......\....................\Properties
......\......\....................\..........\AssemblyInfo.cs
......\......\..............\bin
......\......\..............\...\Debug
......\......\..............\...\.....\Brahma.DirectX.dll
......\......\..............\...\.....\Brahma.DirectX.pdb
......\......\..............\...\.....\Brahma.dll
......\......\..............\...\.....\Brahma.pdb
......\......\..............\...\Release
......\......\..............\...\.......\Brahma.DirectX.dll
......\......\..............\...\.......\Brahma.DirectX.pdb
......\......\..............\...\.......\Brahma.dll
......\......\..............\...\.......\Brahma.pdb
......\......\..............\Brahma.DirectX.csproj
......\......\..............\ComputationProvider.cs
......\......\..............\DataParallelArray.cs
......\......\..............\DataParallelArray2D.cs
......\......\..............\DXCompiledQuery.cs
......\......\..............\ExpressionProcessor.cs
......\......\..............\Helper
......\......\..............\......\AddressingModeExtensions.cs
......\......\..............\......\ExpressionExtensions.cs
......\......\..............\......\TypeExtensions.cs
......\......\..............\HLSLGenerator.cs
......\......\..............\ISampler.cs
......\......\..............\obj
......\......\..............\...\Debug
......\......\..............\...\.....\Brahma.DirectX.csproj.FileListAbsolute.txt
......\......\..............\...\.....\Brahma.DirectX.dll
......\......\..............\...\.....\Brahma.DirectX.pdb
......\......\..............\...\.....\ResolveAssemblyReference.cache
......\......\..............\...\.....\TempPE
......\......\..............\...\Release
......\......\..............\...\.......\Brahma.DirectX.csproj.FileListAbsolute.txt
......\......\..............\...\.......\Brahma.DirectX.dll
......\......\..............\...\.......\Brahma.DirectX.pdb
......\......\..............\...\.......\Refactor
......\......\..............\...\.......\........\Brahma.DirectX.dll
......\......\..............\...\.......\ResolveAssemblyReference.cache
......\......\..............\...\.......\TempPE
......\......\..............\output.cs
......\......\..............\ParameterBase.cs
......\......\..............\Parameters.cs
......\......\..............\Properties
......\......\..............\..........\AssemblyInfo.cs
......\......\..............\RenderTargetTexture.cs
......\......\..............\TranslationException.cs
......\......\..............\Visualizer.cs
......\......\Brahma.OpenGL
......\......\Brahma.OpenGL.Tests
......\......\...................\BasicTests.cs
......\......\...................\bin
......\......\...................\...\Debu