Description: A generation of texture maps, light maps, a high degree of map presentation. Berlin noise algorithm used
File list (Check if you may need any files):
DirectXPerlinNoise
..................\DirectXPerlinNoise
..................\..................\d3dFramePerlinNose
..................\..................\..................\clog.cpp
..................\..................\..................\clog.h
..................\..................\..................\d3dFrame.cpp
..................\..................\..................\d3dFrame.h
..................\..................\..................\d3dFramePerlinNose.aps
..................\..................\..................\d3dFramePerlinNose.cpp
..................\..................\..................\d3dFramePerlinNose.exe
..................\..................\..................\d3dFramePerlinNose.h
..................\..................\..................\d3dFramePerlinNose.ncb
..................\..................\..................\d3dFramePerlinNose.rc
..................\..................\..................\d3dFramePerlinNose.sln
..................\..................\..................\d3dFramePerlinNose.vcproj
..................\..................\..................\d3dFramePerlinNose.vcproj.vspscc
..................\..................\..................\d3dFramePerlinNose.vssscc
..................\..................\..................\D3D多纹理混合.txt
..................\..................\..................\Direct3D Debug.log
..................\..................\..................\HeapListener.cpp
..................\..................\..................\HeapListener.h
..................\..................\..................\HeapPtrDebug.log
..................\..................\..................\HeightMap_101.raw
..................\..................\..................\HeightMap_216.raw
..................\..................\..................\HeightMap_224.raw
..................\..................\..................\HeightMap_249.raw
..................\..................\..................\HeightMap_33.raw
..................\..................\..................\image.cpp
..................\..................\..................\image.h
..................\..................\..................\PerlinNoiseGentor.cpp
..................\..................\..................\PerlinNoiseGentor.h
..................\..................\..................\ReadMe.txt
..................\..................\..................\Rect2D.cpp
..................\..................\..................\Rect2D.h
..................\..................\..................\resource.h
..................\..................\..................\share.h
..................\..................\..................\stdafx.cpp
..................\..................\..................\stdafx.h
..................\..................\..................\TBruteForce.cpp
..................\..................\..................\TBruteForce.h
..................\..................\..................\TerrainStruct.h
..................\..................\..................\Texture
..................\..................\..................\.......\detailMap.tga
..................\..................\..................\.......\grass_1.tga
..................\..................\..................\.......\highestTile.tga
..................\..................\..................\.......\HighTile.tga
..................\..................\..................\.......\lowestTile.tga
..................\..................\..................\.......\lowTile.tga
..................\..................\..................\TLog.cpp
..................\..................\..................\TLog.h
..................\..................\..................\TTerrain.cpp
..................\..................\..................\TTerrain.h
..................\..................\..................\vssver.scc
..................\..................\..................\位图格式.txt
..................\..................\..................\开发日志.log
..................\..................\Dx2008Runtime
..................\..................\.............\d3d9d.dll
..................\..................\.............\