Description:
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical
lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to
construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite
animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability
to create their own future games.
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File list (Check if you may need any files):
Acknowledgments.pdf