Description: Artificial Intelligence course great job. A jigsaw puzzle, is divided into automatic and manual. If you choose automatically, by virtue of the depth-first and breadth-first approach to auto-complete puzzle steps
To Search:
- [RobotGame] - Demonstration of the police catch the th
- [puzzle] - I have an integrated curriculum design,
- [eight] - Eight digital jigsaw puzzle solving proc
File list (Check if you may need any files):
人工智能\agentctlanimationnames.cpp
........\agentctlanimationnames.h
........\agentctlaudioobjectex.cpp
........\agentctlaudioobjectex.h
........\agentctlballoonex.cpp
........\agentctlballoonex.h
........\agentctlcharacterex.cpp
........\agentctlcharacterex.h
........\agentctlcharacters.cpp
........\agentctlcharacters.h
........\agentctlcommand.cpp
........\agentctlcommand.h
........\agentctlcommandex.cpp
........\agentctlcommandex.h
........\agentctlcommandsex.cpp
........\agentctlcommandsex.h
........\agentctlcommandswindow.cpp
........\agentctlcommandswindow.h
........\agentctlex.cpp
........\agentctlex.h
........\agentctlpropertysheet.cpp
........\agentctlpropertysheet.h
........\agentctlrequest.cpp
........\agentctlrequest.h
........\agentctlspeechinput.cpp
........\agentctlspeechinput.h
........\AI.APS
........\AI.clw
........\AI.cpp
........\AI.dsp
........\AI.dsw
........\AI.h
........\AI.ncb
........\AI.opt
........\AI.plg
........\AI.rc
........\AI.sln
........\AI.suo
........\AI.vcproj
........\AI.vcproj.LAB-AF18CDE3E72.王忱.user
........\AIDlg.cpp
........\AIDlg.h
........\Debug\agentctlanimationnames.obj
........\.....\agentctlanimationnames.sbr
........\.....\agentctlaudioobjectex.obj
........\.....\agentctlaudioobjectex.sbr
........\.....\agentctlballoonex.obj
........\.....\agentctlballoonex.sbr
........\.....\agentctlcharacterex.obj
........\.....\agentctlcharacterex.sbr
........\.....\agentctlcharacters.obj
........\.....\agentctlcharacters.sbr
........\.....\agentctlcommand.obj
........\.....\agentctlcommand.sbr
........\.....\agentctlcommandex.obj
........\.....\agentctlcommandex.sbr
........\.....\agentctlcommandsex.obj
........\.....\agentctlcommandsex.sbr
........\.....\agentctlcommandswindow.obj
........\.....\agentctlcommandswindow.sbr
........\.....\agentctlex.obj
........\.....\agentctlex.sbr
........\.....\agentctlpropertysheet.obj
........\.....\agentctlpropertysheet.sbr
........\.....\agentctlrequest.obj
........\.....\agentctlrequest.sbr
........\.....\agentctlspeechinput.obj
........\.....\agentctlspeechinput.sbr
........\.....\AI.bsc
........\.....\AI.exe
........\.....\AI.ilk
........\.....\AI.obj
........\.....\AI.pch
........\.....\AI.pdb
........\.....\AI.res
........\.....\AI.sbr
........\.....\AIDlg.obj
........\.....\AIDlg.sbr
........\.....\Node.obj
........\.....\Node.sbr
........\.....\StdAfx.obj
........\.....\StdAfx.sbr
........\.....\vc60.idb
........\.....\vc60.pdb
........\Node.cpp
........\Node.h
........\ReadMe.txt
........\res\1.bmp
........\...\AI.ico
........\...\AI.rc2
........\...\Comic.bmp
........\...\Down.bmp
........\...\Game.bmp
........\...\icon1.ico
........\...\Left.bmp
........\...\Movie.bmp
........\...\NoDown.bmp
........\...\NoLeft.bmp
........\...\NoRight.bmp
........\...\NoUp.bmp