File list (Check if you may need any files):
LegendOfMir3_Server\AdminCmd\AdminCmd.cpp
...................\........\AdminCmd.dsp
...................\........\AdminCmd.rc
...................\........\ReadMe.txt
...................\........\resource.h
...................\........\resource.h.bak
...................\........\StdAfx.cpp
...................\........\StdAfx.h
...................\AdminCmd
...................\DBSvr\ConfigDlgFunc.cpp
...................\.....\DBSvr.cpp
...................\.....\DBSvr.dsp
...................\.....\DBSvr.dsw
...................\.....\DBSvr.h
...................\.....\DBSvr.rc
...................\.....\GameGateSockMsg.cpp
...................\.....\GateCommSockMsg.cpp
...................\.....\GateInfo.cpp
...................\.....\GlobalUserList.cpp
...................\.....\GlobalUserList.h
...................\.....\MainWndProc.cpp
...................\.....\ProcessDBMsg.cpp
...................\.....\ProcessDBMsg.h
...................\.....\ProcessGateMsg.cpp
...................\.....\ProcessServerMsg.cpp
...................\.....\ReadMe.txt
...................\.....\..s\MIR2.ICO
...................\.....\...\Thumbs.db
...................\.....\...\TOOLBAR.BMP
...................\.....\Res
...................\.....\resource.h
...................\.....\ServerCommSockMsg.cpp
...................\.....\StdAfx.cpp
...................\.....\StdAfx.h
...................\.....\TableList.cpp
...................\.....\TableList.h
...................\DBSvr
...................\.ef\dbmgr.cpp
...................\...\dbmgr.h
...................\...\DynamicArray.cpp
...................\...\DynamicArray.h
...................\...\EnDecode.cpp
...................\...\EnDecode.h
...................\...\List.cpp
...................\...\List.h
...................\...\Misc.cpp
...................\...\Misc.h
...................\...\Protocol.h
...................\...\Queue.cpp
...................\...\Queue.h
...................\...\RegstryHandler.cpp
...................\...\ServerSockHandler.cpp
...................\...\ServerSockHandler.h
...................\...\StaticArray.h
...................\...\TableColumn.h
...................\...\_OrzEx\bstree.h
...................\...\......\database.cpp
...................\...\......\database.h
...................\...\......\datatype.h
...................\...\......\error.cpp
...................\...\......\error.h
...................\...\......\fsa.h
...................\...\......\indexmap.h
...................\...\......\list.h
...................\...\......\map.h
...................\...\......\pqueue.h
...................\...\......\prime.cpp
...................\...\......\prime.h
...................\...\......\queue.h
...................\...\......\stack.h
...................\...\......\streambf.h
...................\...\......\stringex.cpp
...................\...\......\stringex.h
...................\...\......\syncobj.cpp
...................\...\......\syncobj.h
...................\...\......\util.cpp
...................\...\......\util.h
...................\...\_OrzEx
...................\Def
...................\GameGate\Abusive.cpp
...................\........\Abusive.h
...................\........\ClientSockMsg.cpp
...................\........\ConfigDlgFunc.cpp
...................\........\GameGate.cpp
...................\........\GameGate.dsp
...................\........\GameGate.dsw
...................\........\GameGate.h
...................\........\GameGate.rc
...................\........\MainWndProc.cpp
...................\........\ReadMe.txt
...................\........\.ES\MIR2.ICO
...................\........\...\TOOLBAR.BMP
...................\........\RES
...................\........\RESOURCE.H
...................\........\ServerSockMsg.cpp
...................\........\StdAfx.cpp
...................\........\StdAfx.h
...................\........\ThreadFuncForComm.cpp
...................\........\ThreadFuncForMsg.cpp
...................\........\ThreadFuncForMsg.cpp.bak