Title:
Maya2dts_skinned_mesh_tutorial Download
Description: The model and animation from Maya into Torque tutorial
Steps:
1. Set up Maya’s workspace to work with Torque
2. Create you character model
3. Triangulate your model
4. Freeze transformations on all geometry
5. Delete model history
6. UV mapping the model
7. Create LOD meshes (optional)
8. Naming the model parts for LOD identification
9. Rigging and skinning your model
10.Adding special nodes
11.Adding collision meshes and LOS meshes
12.Embedding your model in the Torque hierarchy
13.Registering any LOD meshes
14.Modifying the hierarchy
15.Creating a bounding box
16.Animating the model
17.Creating a configuration file
18.Exporting the model
- [mayatoubu] - Maya modeling in the head, including two
File list (Check if you may need any files):
Maya2dts_skinned_mesh_tutorial.pdf