Description: This is an example of simulation of pyrotechnic effects, mainly demonstrated particle transformation and the particle' s life cycle.
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File list (Check if you may need any files):
FireSystem\Debug\MainFrm.obj
..........\.....\MainFrm.sbr
..........\.....\MyFirework.bsc
..........\.....\MyFirework.exe
..........\.....\MyFirework.ilk
..........\.....\MyFirework.obj
..........\.....\MyFirework.pch
..........\.....\MyFirework.pdb
..........\.....\MyFirework.res
..........\.....\MyFirework.sbr
..........\.....\MyFireworkDoc.obj
..........\.....\MyFireworkDoc.sbr
..........\.....\MyFireworkView.obj
..........\.....\MyFireworkView.sbr
..........\.....\MyTexture.obj
..........\.....\MyTexture.sbr
..........\.....\StdAfx.obj
..........\.....\StdAfx.sbr
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\MyFirework.aps
..........\MYFIREWORK.CLW
..........\MYFIREWORK.CPP
..........\MyFirework.dsp
..........\MYFIREWORK.DSW
..........\MYFIREWORK.H
..........\MYFIREWORK.NCB
..........\MYFIREWORK.OPT
..........\MYFIREWORK.PLG
..........\MyFirework.rc
..........\MYFIREWORKDOC.CPP
..........\MYFIREWORKDOC.H
..........\MYFIREWORKVIEW.CPP
..........\MYFIREWORKVIEW.H
..........\MYTEXTURE.CPP
..........\MYTEXTURE.H
..........\particle.rgb
..........\README.TXT
..........\..S\MYFIREWORK.ICO
..........\...\MYFIREWORK.RC2
..........\...\MYFIREWORKDOC.ICO
..........\...\TOOLBAR.BMP
..........\RESOURCE.H
..........\STDAFX.CPP
..........\STDAFX.H
..........\Debug
..........\RES
FireSystem