Description: Developed using VC++6.0 generic Windows comes with the demining process, in addition to what I think is not much sense of sound and color did not materialize, the appearance and function are basically identical.
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File list (Check if you may need any files):
Mine\Mine\GetNameDlg.cpp
....\....\GetNameDlg.h
....\....\MainFrm.cpp
....\....\MainFrm.h
....\....\Mine.clw
....\....\Mine.dsp
....\....\Mine.dsw
....\....\Mine.h
....\....\Mine.ini
....\....\Mine.ncb
....\....\Mine.plg
....\....\MineDoc.cpp
....\....\MineDoc.h
....\....\MyDlg.cpp
....\....\MyDlg.h
....\....\ReadMe.txt
....\....\StdAfx.cpp
....\....\StdAfx.h
....\....\res\Mine.rc2
....\....\...\MineDoc.ico
....\....\...\bitmap1.bmp
....\....\...\bitmap2.bmp
....\....\...\bitmap3.bmp
....\....\...\bitmap4.bmp
....\....\...\bitmap5.bmp
....\....\...\bitmap6.bmp
....\....\...\bitmap7.bmp
....\....\...\bitmap8.bmp
....\....\...\bitmap9.bmp
....\....\...\bitmap10.bmp
....\....\...\bitmap11.bmp
....\....\...\bitmap12.bmp
....\....\...\bitmap13.bmp
....\....\...\bmp00001.bmp
....\....\...\bmp00002.bmp
....\....\...\bmp00003.bmp
....\....\...\bmp00004.bmp
....\....\...\bmp00005.bmp
....\....\...\bmp00006.bmp
....\....\...\bmp00007.bmp
....\....\...\bmp00008.bmp
....\....\...\bmp00009.bmp
....\....\...\bmp00010.bmp
....\....\...\bmp00011.bmp
....\....\...\bmp00012.bmp
....\....\...\bmp00013.bmp
....\....\...\bitmap15.bmp
....\....\...\bmp00015.bmp
....\....\...\bmp00014.bmp
....\....\...\bitmap14.bmp
....\....\...\Mine.ico
....\....\...\bmp00017.bmp
....\....\...\bmp00018.bmp
....\....\...\bmp00019.bmp
....\....\...\bmp00020.bmp
....\....\...\bmp00021.bmp
....\....\...\bmp00016.bmp
....\....\HeroRecord.h
....\....\HeroRecord.cpp
....\....\MineView.h
....\....\MineView.cpp
....\....\Mine.cpp
....\....\Resource.h
....\....\Mine.aps
....\....\Mine.rc
....\....\Mine.opt
....\Mine.exe
....\....\res
....\Mine
Mine