File list (Check if you may need any files):
第4章 推箱子\skyblue_BoxMan\BoxMan_Editer\ReadMe.txt
............\..............\.............\BoxMan_Edit.h
............\..............\.............\BoxMan_Editer.h
............\..............\.............\BoxMan_EditerDoc.h
............\..............\.............\BoxMan_EditerView.h
............\..............\.............\Boxman_EditerWnd.h
............\..............\.............\LoadMapDlg.h
............\..............\.............\MainFrm.h
............\..............\.............\resource.h
............\..............\.............\StdAfx.h
............\..............\.............\BoxMan_Edit.cpp
............\..............\.............\BoxMan_Editer.cpp
............\..............\.............\BoxMan_EditerDoc.cpp
............\..............\.............\BoxMan_EditerView.cpp
............\..............\.............\Boxman_EditerWnd.cpp
............\..............\.............\LoadMapDlg.cpp
............\..............\.............\MainFrm.cpp
............\..............\.............\StdAfx.cpp
............\..............\.............\map.info.bak
............\..............\.............\Debug\BoxMan_Editer.exe
............\..............\.............\.....\map.info
............\..............\.............\BoxMan_Editer.aps
............\..............\.............\BoxMan_Editer.clw
............\..............\.............\BoxMan_Editer.dsp
............\..............\.............\BoxMan_Editer.dsw
............\..............\.............\res\BoxMan_Editer.ico
............\..............\.............\...\BoxMan_EditerDoc.ico
............\..............\.............\...\ico00001.ico
............\..............\.............\...\ico00002.ico
............\..............\.............\...\ico00003.ico
............\..............\.............\...\ico00004.ico
............\..............\.............\...\ico00005.ico
............\..............\.............\...\idr_icon.ico
............\..............\.............\...\BoxMan_Editer.rc2
............\..............\.............\map.info
............\..............\.............\BoxMan_Editer.ncb
............\..............\.............\BoxMan_Editer.opt
............\..............\.............\BoxMan_Editer.plg
............\..............\.............\BoxMan_Editer.rc
............\..............\ReadMe.txt
............\..............\BoxMan.h
............\..............\BoxManWnd.h
............\..............\HelpDlg.h
............\..............\MainFrm.h
............\..............\MissionLevelDlg.h
............\..............\resource.h
............\..............\skyblue_BoxMan.h
............\..............\skyblue_BoxManDoc.h
............\..............\skyblue_BoxManView.h
............\..............\StdAfx.h
............\..............\BoxMan.cpp
............\..............\BoxManWnd.cpp
............\..............\HelpDlg.cpp
............\..............\MainFrm.cpp
............\..............\MissionLevelDlg.cpp
............\..............\skyblue_BoxMan.cpp
............\..............\skyblue_BoxManDoc.cpp
............\..............\skyblue_BoxManView.cpp
............\..............\StdAfx.cpp
............\..............\map.info.bak
............\..............\Debug\skyblue_BoxMan.exe
............\..............\.....\map.info
............\..............\.....\skyblue_BoxMan.res
............\..............\.....\vc60.idb
............\..............\.....\skyblue_BoxMan.pch
............\..............\.....\vc60.pdb
............\..............\.....\skyblue_BoxMan.ilk
............\..............\.....\skyblue_BoxMan.pdb
............\..............\.....\StdAfx.sbr
............\..............\.....\StdAfx.obj
............\..............\.....\BoxMan.sbr
............\..............\.....\BoxManWnd.sbr
............\..............\.....\HelpDlg.sbr
............\..............\.....\MissionLevelDlg.sbr
............\..............\.....\skyblue_BoxMan.sbr
............\..............\.....\skyblue_BoxMan.obj
............\..............\.....\MissionLevelDlg.obj
............\..............\.....\HelpDlg.obj
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