Title:
AStarAlgorithmAndSourceCode Download
Description: " A Star Algorithm for Route of" Chinese and English, and supporting source code
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File list (Check if you may need any files):
a star pathfinder v. 1.92\Blitz Basic Version
.........................\Visual C++ Version
.........................\Graphics
.........................\Blitz Basic Version\Astar Demo 1 - Basics.bb
.........................\...................\Astar Demo 2 - Smiley and Chaser.bb
.........................\...................\more demos
.........................\...................\includes
.........................\...................\more demos\Demo 4a - Collision Detection (loop based).bb
.........................\...................\..........\Demo 4b - Collision Detection (time based).bb
.........................\...................\..........\Demo 3 - 4-way pathfinder.bb
.........................\...................\..........\myTerrainData - demo 4.dat
.........................\...................\..........\Demo 5 - Group Movement.bb
.........................\...................\..........\myTerrainData - demo 5.dat
.........................\...................\..........\includes
.........................\...................\..........\........\aStarLibrary - Demo 3 (4 way).bb
.........................\...................\..........\........\aStarLibrary - Demo 4b (time based).bb
.........................\...................\..........\........\aStarLibrary - Demo 4a (loop based).bb
.........................\...................\..........\........\shared functions.bb
.........................\...................\..........\........\aStarLibrary - Demo 5.bb
.........................\...................\includes\aStarLibrary - Demo 1 (do not use).bb
.........................\...................\........\aStarLibrary.bb
.........................\Visual C++ Version\common
.........................\..................\Demo 2 - Maze
.........................\..................\Demo 1 - Basics
.........................\..................\common\debuglog.h
.........................\..................\......\dxLibrary.h
.........................\..................\......\launchWindows.h
.........................\..................\Demo 2 - Maze\myTerrainData.dat
.........................\..................\.............\aStarLibrary.h
.........................\..................\.............\main.cpp
.........................\..................\.............\project.dsp
.........................\..................\.............\project.dsw
.........................\..................\.............\Maze.exe
.........................\..................\.....1 - Basics\main.cpp
.........................\..................\...............\project.dsp
.........................\..................\...............\project.dsw
.........................\..................\...............\aStarLibrary - do not use.h
.........................\..................\...............\A Star Basics.exe
.........................\Graphics\arrow1.bmp
.........................\........\arrow2.bmp
.........................\........\arrow3.bmp
.........................\........\arrow4.bmp
.........................\........\arrow5.bmp
.........................\........\arrow6.bmp
.........................\........\arrow7.bmp
.........................\........\arrow8.bmp
.........................\........\bluegrid.bmp
.........................\........\end.bmp
.........................\........\ghost x 10.bmp
.........................\........\ghost.bmp
.........................\........\greengrid.bmp
.........................\........\grid.bmp
.........................\........\number0.bmp
.........................\........\number1.bmp
.........................\........\number2.bmp
.........................\........\number3.bmp
.........................\........\number4.bmp
.........................\........\number5.bmp
.........................\........\number6.bmp
.........................\........\number7.bmp
.........................\........\number8.bmp
.........................\........\number9.bmp
.........................\........\path.bmp
.........................\........\red_pointer.bmp
.........................\........\smiley x 10.bmp
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