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Title: CHAPTER01 Download
 Description: OpenGl-based programming, the graphics processing becomes more figurative, using a series of library files openGl
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CHAPTER01\3DEDITOR\3DEDITOR.APS
.........\........\3DEDITOR.CLW
.........\........\3DEDITOR.CPP
.........\........\3DEDITOR.DSP
.........\........\3DEDITOR.DSW
.........\........\3DEDITOR.H
.........\........\3DEDITOR.NCB
.........\........\3DEDITOR.OPT
.........\........\3DEDITOR.PLG
.........\........\3DEDITOR.RC
.........\........\3DEDITORDOC.CPP
.........\........\3DEDITORDOC.H
.........\........\3DEDITORVIEW.CPP
.........\........\3DEDITORVIEW.H
.........\........\AVICAPTURE.CPP
.........\........\AVICAPTURE.H
.........\........\CHILDFRM.CPP
.........\........\CHILDFRM.H
.........\........\CHUNKFILE.CPP
.........\........\CHUNKFILE.H
.........\........\CLASSLIB.CPP
.........\........\CLASSLIB.H
.........\........\DEFS.H
.........\........\DLGCAPTUREMOVIE.CPP
.........\........\DLGCAPTUREMOVIE.H
.........\........\DLGIMPORT.CPP
.........\........\DLGIMPORT.H
.........\........\DLGMAPPING.CPP
.........\........\DLGMAPPING.H
.........\........\DLGMATERIAL.CPP
.........\........\DLGMATERIAL.H
.........\........\DLGPROPERTIES.CPP
.........\........\DLGPROPERTIES.H
.........\........\DLGRAYTRACE.CPP
.........\........\DLGRAYTRACE.H
.........\........\EXPORT3DS.CPP
.........\........\GLMEMORYDC.CPP
.........\........\GLMEMORYDC.H
.........\........\IMAGECAPTURE.CPP
.........\........\IMAGECAPTURE.H
.........\........\IMPEXP3DS.H
.........\........\IMPORT3DS.CPP
.........\........\IMPORT3DS_PM.CPP
.........\........\IMPORT3DS_PM.H
.........\........\IMPORTPROGRESS.CPP
.........\........\IMPORTPROGRESS.H
.........\........\JCONFIG.H
.........\........\JMORECFG.H
.........\........\JPEG.H
.........\........\JPEG.LIB
.........\........\JPEGLIB.H
.........\........\MAINFRM.CPP
.........\........\MAINFRM.H
.........\........\OBJECT.CPP
.........\........\OBJECT.H
.........\........\PICTURE.CPP
.........\........\PICTURE.H
.........\........\PNG.H
.........\........\PNGCONF.H
.........\........\RAYTRACE.CPP
.........\........\README.TXT
.........\........\RENDERVIEW.CPP
.........\........\RENDERVIEW.H
.........\........\RESOURCE.H
.........\........\SPLASH.CPP
.........\........\SPLASH.H
.........\........\SPLSH16 11.BMP
.........\........\SPLSH16.BMP
.........\........\STDAFX.CPP
.........\........\STDAFX.H
.........\........\TREE.CPP
.........\........\TREE.H
.........\........\ZCONF.H
.........\........\ZLIB.H
.........\........\SAMPLES\111.3DS
.........\........\.......\1STBOOT.BMP
.........\........\.......\A3DPLNT1.3DS
.........\........\.......\AMALTHEA.3DS
.........\........\.......\ANT.3DE
.........\........\.......\ANT.3DP
.........\........\.......\BACCHUS.3DS
.........\........\.......\BGAMEX.JPG
.........\........\.......\BGCC.JPG
.........\........\.......\BGDISCOV.JPG
.........\........\.......\BGJCB.JPG
.........\........\.......\BGMC.JPG
.........\........\.......\BGVISA.JPG
.........\........\.......\BOWLING.3DP
.........\........\.......\BRICK.TGA
.........\........\.......\BUNNY.3DP
.........\........\.......\CASTALIA.3DS
.........\........\.......\CIRCLES.BMP
.........\........\.......\CITY.3DS
.........\........\.......\CNNCTERR.JPG
.........\........\.......\CONNECT.JPG
.........\........\.......\DC10.3DS
.........\........\.......\DEIMOS.3DS
.........\........\.......\DIALTONE.JPG
.........\........\.......\DOGPOKER.TGA
.........\........\.......\DRPSHDW.JPG
    

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