Description: Particle system is a new special construction, drawing landscape approach. Particle system first introduced the process describe the objects, as well as particle properties and expression of the life cycle, control theory, while a simple comparison of the pros and cons to the texture mapping methods advantages and disadvantages. Analyzed the combination of particle systems, and texture mapping of the flame simulation process, as well as in the fire simulation in practice, in order to achieve real-time and realistic effects would not pay attention to controlling factors. Finally, the author has achieved the simulation results Fig.
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[01]Meshesonfire.pdf