Introduction - If you have any usage issues, please Google them yourself
I invented the wheel seemed a waste of time to do things- windows already has a very complex functional of the GUI. Unfortunately, the windows of the GUI for office software, which is usually not suitable for game software. Games generally require more than windows precise control (for example, to use their own GUI to achieve with the alpha part of the mix to create a transparent window for easier use of windows of the GUI is almost impossible).
This article describes how to use C++ and DirectX to create their own GUI. The article is divided into several parts, each part deals with a specific GUI programming topics. This does not need to in order to read, so you can start from the part you need.
Here I assume that the reader have the following background knowledge: an event-driven programming principles of PDL and mastery of C++. I use C++ to build up my GUI system, because I am a C++ fan club membership card, and the C++, OOP is applicable to windows programming and contr