Description: A small game in which LED(0 to 3) lights in turn. Just one LED turns on each time, and matchs the push button on our BASYS board. When LED(0 to 3) turns on, if we push the right button, then a LED(4 to 7) lights. And the number on the LCD adds 1. But if we push the wrong button, the number plus 1.
To Search:
File list (Check if you may need any files):
game\.lso
....\ckMux.vhd
....\clkDllCtrl.vhd
....\device_usage_statistics.html
....\DispCtrl.vhd
....\GAME.ado
....\GAME.ano
....\GAME.ant
....\game.bgn
....\game.bit
....\game.bld
....\game.cel
....\game.cmd_log
....\game.drc
....\game.ise
....\game.ise_ISE_Backup
....\GAME.jhd
....\game.lfp
....\game.lso
....\game.ncd
....\game.ngc
....\game.ngd
....\game.ngr
....\game.ntrc_log
....\game.pad
....\game.par
....\game.pcf
....\game.prj
....\game.stx
....\game.syr
....\GAME.tbw
....\game.twr
....\game.twx
....\game.ucf
....\game.unroutes
....\game.ut
....\game.vhd
....\game.xpi
....\game.xst
....\GAME.xwv
....\GAME.xwv_bak
....\game_beh.prj
....\GAME_bencher.prj
....\GAME_gen.prj
....\game_last_par.ncd
....\game_map.mrp
....\game_map.ncd
....\game_map.ngm
....\game_pad.csv
....\game_pad.txt
....\game_prev_built.ngd
....\game_stx.prj
....\game_summary.html
....\game_usage.xml
....\gnd10.vhd
....\lk.ant
....\lk.jhd
....\lk.tbw
....\lk.vhw
....\lk.xwv
....\lk.xwv_bak
....\lk_bencher.prj
....\mmmmm.asy
....\mmmmm.edn
....\mmmmm.ngo
....\mmmmm.sym
....\mmmmm.v
....\mmmmm.veo
....\mmmmm.vhd
....\mmmmm.vho
....\mmmmm.xco
....\mmmmm_c_counter_binary_v8_0_xst_1.ngc
....\mmmmm_flist.txt
....\mmmmm_readme.txt
....\MouseCtrl.vhd
....\pepExtractor.prj
....\press.prj
....\press.stx
....\press.vhd
....\press.xst
....\Ps2Inerface.vhd
....\SnakeLedDemo.vhd
....\Synchro.vhd
....\VideoRomNoText.vhd
....\xilinxsim.ini
....\_impact.cmd
....\_impact.log
....\__ISE_repository_game.ise_.lock
....\.xmsgs\bitgen.xmsgs
....\......\fuse.xmsgs
....\......\map.xmsgs
....\......\ngdbuild.xmsgs
....\......\par.xmsgs
....\......\trce.xmsgs
....\......\vhpcomp.xmsgs
....\......\xst.xmsgs
....\.ngo\mmmmm.ngo
....\....\netlist.lst
....\xst\game.bit
....\...\work\hdllib.ref