Description: Skeletal animation, design their own hand, not Microsoft, by column, starting from the ground up, Check it out
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File list (Check if you may need any files):
实例1 -2\实例1 -2.ncb
........\实例1 -2.sln
........\实例1 -2.suo
........\........\Phenix.h
........\........\PhenixBillBoard.cpp
........\........\PhenixBillBoard.h
........\........\PhenixCamera.cpp
........\........\PhenixCamera.h
........\........\PhenixClassReference.h
........\........\PhenixComponent.cpp
........\........\PhenixDLLFactory.h
........\........\PhenixException.h
........\........\PhenixFactory.h
........\........\PhenixFont.cpp
........\........\PhenixFont.h
........\........\PhenixIndexBuffer.cpp
........\........\PhenixIndexBuffer.h
........\........\PhenixInputManager.cpp
........\........\PhenixInputManager.h
........\........\PhenixInterfaceID.h
........\........\PhenixMesh.cpp
........\........\PhenixMesh.h
........\........\PhenixPrerequisites.h
........\........\PhenixReadBMP.h
........\........\PhenixReferenceCount.cpp
........\........\PhenixRendererD3D.cpp
........\........\PhenixRendererD3D.h
........\........\PhenixRenderHeader.h
........\........\PhenixRTTITypeID.h
........\........\PhenixStdHanders.h
........\........\PhenixTexture.cpp
........\........\PhenixTexture.h
........\........\PhenixVersion.h
........\........\PhenixVertexBuffer.cpp
........\........\PhenixVertexBuffer.h
........\........\PhenixWin32RenderWindow.h
........\........\PhenixWindowEvent.cpp
........\........\PhenixWindowEvent.h
........\........\PhenixWindowEventUtilities.h
........\........\RTTITypeID.cpp
........\........\SKinnedMeshWndEvent.cpp
........\........\SKinnedMeshWndEvent.h
........\........\tiny.x
........\........\Tiny_skin.bmp
........\........\Warrior.bmp
........\........\Warrior.x
........\........\WindowMain.cpp
........\........\XFileTemplates.h
........\........\实例1 -2.vcproj
........\........\实例1 -2.vcproj.PC031.stu.user
........\........\实例1 -2.vcproj.PC038.stu.user
........\........\实例1 -2.vcproj.WIN-2V59TCDSM2Q.Administrator.user
........\........\XFile\swordman.x
........\........\.....\swordman1.bmp
........\........\.....\Thumbs.db
........\........\.....\tiny.x
........\........\.....\Tiny_skin.bmp
........\........\.....\Warrior.bmp
........\........\.....\Warrior.x
........\........\Debug\BuildLog.htm
........\........\.....\mt.dep
........\........\.....\PhenixBillBoard.obj
........\........\.....\PhenixCamera.obj
........\........\.....\PhenixComponent.obj
........\........\.....\PhenixFont.obj
........\........\.....\PhenixIndexBuffer.obj
........\........\.....\PhenixInputManager.obj
........\........\.....\PhenixMesh.obj
........\........\.....\PhenixReferenceCount.obj
........\........\.....\PhenixRendererD3D.obj
........\........\.....\PhenixTexture.obj
........\........\.....\PhenixVertexBuffer.obj
........\........\.....\PhenixWindowEvent.obj
........\........\.....\RTTITypeID.obj
........\........\.....\SKinnedMeshWndEvent.obj
........\........\.....\vc80.idb
........\........\.....\vc80.pdb
........\........\.....\WindowMain.obj
........\........\.....\实例1 -2.exe.embed.manifest
........\........\.....\实例1 -2.exe.embed.manifest.res
........\........\.....\实例1 -2.exe.intermediate.manifest
........\debug\实例1 -2.exe
........\.....\实例1 -2.ilk
........\.....\实例1 -2.pdb
........\实例1 -2\XFile
........\........\Debug
........\实例1 -2
........\debug
实例1 -2