Description: vc cg and the environment to achieve the surface rendering, surface modeling is the use of sine wave superimposed, more realistic
To Search:
- [yesignal] - signal generation : can generate all typ
- [waterRtt] - CG wrote a water shader, the shader inte
- [signalgeneration] - The program is VC++ 6.0 design, and its
- [CgOpenGL] - Cg and opengl-based real-time simulation
- [fluidic] - the fluid simulation program
- [OPENGLyanhua] - People to do stuff, the use of fireworks
- [OpenGL_Source] - 有助于对OpenGL的学习,snowstorm3.zip,lissajous.z
- [zimuyu] - To realize the opengl with a subtitle ra
- [POINTS] - occlusion query
File list (Check if you may need any files):
Cg05_WaterEffect
................\build
................\Debug
................\.....\Camera.obj
................\.....\Cg_WaterEffect.pdb
................\.....\ImageLib.obj
................\.....\MathLib.obj
................\.....\Mesh.obj
................\.....\MyTimer.obj
................\.....\ShaderManager.obj
................\.....\vc60.idb
................\.....\vc60.pdb
................\.....\WaterEffect.obj
................\.....\WaterEffect.pch
................\.....\WaterSurface.obj
................\WaterEffect.cpp
................\WaterEffect.dsp
................\WaterEffect.dsw
................\WaterEffect.ncb
................\WaterEffect.opt
................\WaterEffect.plg
................\WaterSurface.cpp
................\WaterSurface.h