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 Description: Not only can enhance the thinking ability of backgammon, improve intelligence, and rich in philosophy will help self-cultivation. Backgammon obvious features of both modern leisure " short, flat, fast" , but also profound knowledge of classical philosophy of " yin and yang, the theory" it is both easy to learn the features loved by the masses, but also learned skill and high the level of international competition its source deep chess culture a long, mysterious oriental and western intuitive both " field" concept, also " point" of the connection. It is the point of cultural communication is the crystallization of ancient and modern philosophy.
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五子棋源代码\五子棋源代码\02.基本设计\协议\vssver.scc
............\............\...........\....\协议格式.doc
............\............\...........\....\协议格式1.doc
............\............\...........\实验期\vssver.scc
............\............\...........\......\公用标准参数.doc
............\............\...........\手机棋牌游戏客户端的包架构.doc
............\............\.3.详细设计\五子棋模块\五子棋模块表结构定义.doc
............\............\...........\..........\五子棋模块通信结构定义.doc
............\............\...........\..........\初始化数据.txt
............\............\...........\..........\建表语句.txt
............\............\...........\..........\通用模块表结构定义.doc
............\............\...........\通用模块\vssver.scc
............\............\...........\........\建表语句.txt
............\............\...........\........\操作码.doc
............\............\...........\........\新建 文本文档.txt
............\............\...........\........\通用模块表结构定义.doc
............\............\...........\........\通用模块通信结构定义.doc
............\............\...........\........\错误号定义.doc
............\............\.5.代码\客户端\MobileGame\.classpath
............\............\.......\......\..........\.eclipseme
............\............\.......\......\..........\.project
............\............\.......\......\..........\.settings\org.eclipse.jdt.core.prefs
............\............\.......\......\..........\.........\org.eclipse.jdt.ui.prefs
............\............\.......\......\..........\com\tianxia\qipai\control\game\gobang\GobangControl.class
............\............\.......\......\..........\...\.......\.....\.......\....\......\GobangControl.java
............\............\.......\......\..........\...\.......\.....\.......\MainControl.class
............\............\.......\......\..........\...\.......\.....\.......\MainControl.java
............\............\.......\......\..........\...\.......\.....\.......\universal\BeginControl.class
............\............\.......\......\..........\...\.......\.....\.......\.........\BeginControl.java
............\............\.......\......\..........\...\.......\.....\event\GobangEvent.class
............\............\.......\......\..........\...\.......\.....\.....\GobangEvent.java
............\............\.......\......\..........\...\.......\.....\.....\MainEvent.class
............\............\.......\......\..........\...\.......\.....\.....\MainEvent.java
............\............\.......\......\..........\...\.......\.....\.....\MainGameEvent.class
............\............\.......\......\..........\...\.......\.....\.....\MainGameEvent.java
............\............\.......\......\..........\...\.......\.....\.....\UniGameEvent.class
............\............\.......\......\..........\...\.......\.....\.....\UniGameEvent.java
............\............\.......\......\..........\...\.......\.....\MobileGameMidlet.class
............\............\.......\......\..........\...\.......\.....\MobileGameMidlet.java
............\............\.......\......\..........\...\.......\.....\model\game\gobang\DetailedInfo.class
............\............\.......\......\..........\...\.......\.....\.....\....\......\DetailedInfo.java
............\............\.......\......\..........\...\.......\.....\.....\....\......\GobangDeal.class
............\............\.......\......\..........\...\.......\.....\.....\....\......\GobangDeal.java
............\............\.......\......\..........\...\.......\.....\.....\....\......\GobangOperateId.class
............\............\.......\......\..........\...\.......\.....\.....\....\......\GobangOperateId.java
............\............\.......\......\..........\...\.......\.....\.....\....\......\GobangTimer.class
............\............\.......\......\..........\...\.......\.....\.....\....\......\GobangTimer.java
............\............\.......\......\..........\...\.......\.....\.....\....\......\HandSprite.class
............\............\.......\......\..........\...\.......\.....\.

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