Description: A simulated mine coding procedures vc game coding idea: set up a few array location of mined areas, few create their own view class member function, analysis is whether there is mine, and the number of mine.
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File list (Check if you may need any files):
Chess\ChessBoard1.cpp
.....\ChessBoard1.h
.....\Debug
.....\myothello.clw
.....\myothello.cpp
.....\myothello.dsp
.....\myothello.dsw
.....\myothello.h
.....\myothello.plg
.....\myothello.rc
.....\myothelloDlg.cpp
.....\myothelloDlg.h
.....\othello.cpp
.....\othello.h
.....\ReadMe.txt
.....\..lease\myothello.exe
.....\Release
.....\res\chessblack.bmp
.....\...\chessboard.bmp
.....\...\chesswhite.bmp
.....\...\myothello.ico
.....\...\myothello.rc2
.....\...\turn1.bmp
.....\...\turn2.BMP
.....\...\turn3.bmp
.....\...\turn4.bmp
.....\...\turn5.bmp
.....\...\turn6.bmp
.....\...\xiaoyaoname.bmp
.....\res
.....\resource.h
.....\StdAfx.cpp
.....\StdAfx.h
Chess