Description: This code is a fixed-line and programmable using D3D for use with a particle line. Followed by a 3D scene into the sky box also added a dynamic texture. Program also added a small ball, press the 1 key, can simulate the parabolic movement.
To Search:
File list (Check if you may need any files):
xcv\Camera.cpp
...\Camera.h
...\DInput.cpp
...\DInput.h
...\Font.cpp
...\Font.h
...\xcv.ncb
...\WinMain.cpp
...\Debug.rar
...\Ground.h
...\HLSL(Ground).fx
...\Source.x
...\HLSL(Tree).fx
...\SenceManager.cpp
...\SenceManager.h
...\Ball.h
...\SkyBox.h
...\Time.cpp
...\Time.h
...\GameDraw.h
...\Tree.h
...\xcv.dsp
...\xcv.dsw
...\ball.x
...\xcv.opt
...\xcv.plg
...\xcv.sln
...\xcv.suo
...\xcv.vcproj
...\xcv.vcproj.DB8E5346C16848E.Administrator.user
...\xcv.vcproj.PC-201006231849.Administrator.user
...\xcv.vcproj.qq-PC.Administrator.user
...\xcv.vcproj.shuang-PC.shuang.user
...\xcv.vcproj.20100714-7777.Bill.user
...\Tree.cpp
...\tank1.x
...\BallMesh.h
...\Particle.h
...\ball.dds
...\HLSL(Sky).fx
...\resource.h
...\Start.aps
...\Start.rc
...\Common.h
...\GDI.h
...\Ground.cpp
...\GDI.cpp
...\start.bmp
...\HLSL(Ball).fx
...\Debug\BuildLog.htm
...\.....\xcv.exe.embed.manifest
...\.....\vc90.idb
...\.....\vc90.pdb
...\.....\ball.x
...\.....\MotionBlur.fx
...\.....\GameDraw.obj
...\.....\xcv.ilk
...\.....\Ball.sbr
...\.....\BallMesh.sbr
...\.....\Camera.sbr
...\.....\DInput.sbr
...\.....\Explorer.sbr
...\.....\Font.sbr
...\.....\GameDraw.sbr
...\.....\GDI.sbr
...\.....\Ground.sbr
...\.....\Particle.sbr
...\.....\SenceManager.sbr
...\.....\SkyBox.sbr
...\.....\vc60.idb
...\.....\vc60.pdb
...\.....\Time.sbr
...\.....\Tree.sbr
...\.....\Tree.obj
...\.....\Time.obj
...\.....\SkyBox.obj
...\.....\Particle.obj
...\.....\Common.sbr
...\.....\SenceManager.obj
...\.....\Ground.obj
...\.....\GDI.obj
...\.....\Explorer.obj
...\.....\Font.obj
...\.....\Ball.obj
...\.....\DInput.obj
...\.....\Camera.obj
...\.....\BallMesh.obj
...\.....\WinMain.obj
...\.....\WinMain.sbr
...\.....\HLSL\HLSL(Ground).fx
...\.....\....\HLSL(Sky).fx
...\.....\....\HLSL(Tree).fx
...\.....\Texture\cloud.bmp
...\.....\.......\floor.bmp
...\.....\.......\sky1.jpg
...\.....\.......\tree.dds
...\.....\.......\roleShoot.dds
...\.....\HLSL(Ball).fx
...\.....\Start.res
...\.....\HLSL(Ground).fx