Description: Game source code, the successful implementation, there are other Tetris Sokoban Snake Mine
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File list (Check if you may need any files):
经典游戏\第2章 扫雷\Skyblue_Mine\Debug\config.ini
........\..........\............\.....\DlgCustom.obj
........\..........\............\.....\DlgCustom.sbr
........\..........\............\.....\DlgHero.obj
........\..........\............\.....\DlgHero.sbr
........\..........\............\.....\DlgNewRecord.obj
........\..........\............\.....\DlgNewRecord.sbr
........\..........\............\.....\Mine.exe
........\..........\............\.....\Mine.ilk
........\..........\............\.....\Mine.obj
........\..........\............\.....\Mine.pch
........\..........\............\.....\Mine.pdb
........\..........\............\.....\Mine.res
........\..........\............\.....\Mine.sbr
........\..........\............\.....\MineWnd.obj
........\..........\............\.....\MineWnd.sbr
........\..........\............\.....\StdAfx.obj
........\..........\............\.....\StdAfx.sbr
........\..........\............\.....\vc60.idb
........\..........\............\.....\vc60.pdb
........\..........\............\DlgCustom.cpp
........\..........\............\DlgCustom.h
........\..........\............\DlgHero.cpp
........\..........\............\DlgHero.h
........\..........\............\DlgNewRecord.cpp
........\..........\............\DlgNewRecord.h
........\..........\............\Mine.aps
........\..........\............\Mine.clw
........\..........\............\Mine.cpp
........\..........\............\Mine.dsp
........\..........\............\Mine.dsw
........\..........\............\Mine.h
........\..........\............\Mine.ncb
........\..........\............\Mine.opt
........\..........\............\Mine.plg
........\..........\............\Mine.rc
........\..........\............\MineDefs.h
........\..........\............\MineWnd.cpp
........\..........\............\MineWnd.h
........\..........\............\res\BITMAP10.BMP
........\..........\............\...\BITMAP11.BMP
........\..........\............\...\bitmap2.bmp
........\..........\............\...\BITMAP20.BMP
........\..........\............\...\BITMAP21.BMP
........\..........\............\...\BITMAP30.BMP
........\..........\............\...\BITMAP31.BMP
........\..........\............\...\Mine.ico
........\..........\............\...\Mine.rc2
........\..........\............\...\WAV1.WAV
........\..........\............\...\WAV2.WAV
........\..........\............\...\WAV3.WAV
........\..........\............\resource.h
........\..........\............\StdAfx.cpp
........\..........\............\StdAfx.h
........\..3章 贪吃蛇\skyblue_Snake\bitmap1.bmp
........\............\.............\brick.bmp
........\............\.............\end.bmp
........\............\.............\icon1.ico
........\............\.............\main.cpp
........\............\.............\scoreboard.bmp
........\............\.............\snake.bmp
........\............\.............\snake.cpp
........\............\.............\Snake.dsp
........\............\.............\Snake.dsw
........\............\.............\snake.h
........\............\.............\Snake.ncb
........\............\.............\Snake.opt
........\............\.............\Snake.plg
........\............\.............\snake.vsd
........\............\.............\snaker.aps
........\............\.............\snaker.h
........\............\.............\snaker.rc
........\............\.............\table.cpp
........\............\.............\table.h
........\............\.............\x.bmp
........\..4章 推箱子\skyblue_BoxMan\BoxMan.cpp
........\............\..............\BoxMan.h
........\............\..............\BoxManWnd.cpp
........\............\..............\BoxManWnd.h
........\............\..............\......_Editer\BoxMan_Edit.cpp
........\............\..............\.............\BoxMan_Edit.h
........\............\..............\.............\BoxMan_Editer.aps
........\............\..............\.............\BoxMan_Editer.clw
........\............\..............\.............\BoxMan_Editer.cpp
........\............\..............\.............\BoxMan_Edi