Description: 1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polygon mesh input should be included (polyhedron), and round.
To Search:
- [Z-Buffer] - Able to draw a cube, rotating. Successfu
File list (Check if you may need any files):
AI-01intoduction.pdf