Description: A simple scene roaming. Mouse, keyboard, etc. interact. Program is simple, suitable for beginners.
To Search:
File list (Check if you may need any files):
OPENGL 小区模拟\OPENGL 小区模拟\aa.txt
...............\...............\BAISCOBJ.CPP
...............\...............\BAISCOBJ.H
...............\...............\Base.cpp
...............\...............\Base.h
...............\...............\bb.txt
...............\...............\bitmap.h
...............\...............\data\images\0FRONT.BMP
...............\...............\....\......\0LEFT.BMP
...............\...............\....\......\0RBACK.BMP
...............\...............\....\......\0RIGHT.BMP
...............\...............\....\......\0TOP.BMP
...............\...............\....\......\1FRONT.BMP
...............\...............\....\......\1LEFT.BMP
...............\...............\....\......\1RBACK.BMP
...............\...............\....\......\1RIGHT.BMP
...............\...............\....\......\1Top.BMP
...............\...............\....\......\2FRONT.BMP
...............\...............\....\......\2LEFT.BMP
...............\...............\....\......\2RBACK.BMP
...............\...............\....\......\2RIGHT.BMP
...............\...............\....\......\2TOP.BMP
...............\...............\....\......\3FRONT.BMP
...............\...............\....\......\3LEFT.BMP
...............\...............\....\......\3RBACK.BMP
...............\...............\....\......\3RIGHT.BMP
...............\...............\....\......\3TOP.BMP
...............\...............\....\......\4FRONT.BMP
...............\...............\....\......\4LEFT.BMP
...............\...............\....\......\4RBACK.BMP
...............\...............\....\......\4RIGHT.BMP
...............\...............\....\......\4TOP.BMP
...............\...............\....\......\CACTUS0.BMP
...............\...............\....\......\CACTUS1.BMP
...............\...............\....\......\CACTUS2.BMP
...............\...............\....\......\CACTUS3.BMP
...............\...............\....\......\CACTUS5.BMP
...............\...............\....\......\explosion.bmp
...............\...............\....\......\grass1.bmp
...............\...............\....\......\HEIGHT_GRASSHILL.bmp
...............\...............\....\......\kin00.data
...............\...............\....\......\kin01.data
...............\...............\....\......\OneNote 目录.onetoc2
...............\...............\....\......\sand0.bmp
...............\...............\....\......\sand03.bmp
...............\...............\....\......\sand04.BMP
...............\...............\....\......\SAND1.BMP
...............\...............\....\......\SAND10.BMP
...............\...............\....\......\SAND100.BMP
...............\...............\....\......\SAND2.BMP
...............\...............\....\......\SAND4.BMP
...............\...............\....\......\Terrain0.bmp
...............\...............\....\......\Terrain1.bmp
...............\...............\....\......\Terrain2.bmp
...............\...............\....\......\Terrain3.bmp
...............\...............\....\......\Terrain4.bmp
...............\...............\....\......\Terrain5.bmp
...............\...............\....\......\Thumbs.db
...............\...............\....\road\roa1.jpg
...............\...............\....\....\roa2.jpg
...............\...............\....\....\road1.bmp
...............\...............\Debug\BAISCOBJ.obj
...............\...............\.....\BAISCOBJ.sbr
...............\...............\.....\Base.obj
...............\...............\.....\Base.sbr
...............\...............\.....\GLBase.obj
...............\...............\.....\GLBase.sbr
...............\...............\.....\GLFont.obj
...............\...............\.....\GLFont.sbr
...............\...............\.....\icon.res
...............\...............\.....\OpenGL.obj
...............\...............\.....\OpenGL.sbr
...............\...............\.....\OpenGLFram.exe
...............\...............\.....\OpenGLFram.ilk
...............\...............\.....\OpenGLFram.obj
...............\...............\.....\OpenGLFram.pch
...............\...............\.....\OpenGLFram.pdb
...............\...........