Description: Rendered character models to achieve a D3D game, realize the sky boxes, mesh, etc.
To Search:
File list (Check if you may need any files):
The Tower Game ForD3D\Data\Attack1.wav
.....................\....\Attack2.wav
.....................\....\axe.bmp
.....................\....\axe.x
.....................\....\Beep.wav
.....................\....\Bomb.x
.....................\....\Cam1.txt
.....................\....\Cam2.txt
.....................\....\Cam3.txt
.....................\....\Cam4.txt
.....................\....\Cam5.txt
.....................\....\Cathedral_Sunrise.mid
.....................\....\Char.ci
.....................\....\Char.cs
.....................\....\Char1.mls
.....................\....\Char2.mls
.....................\....\Char3.mls
.....................\....\Char6.mls
.....................\....\Char7.mls
.....................\....\CharICS.ci
.....................\....\Die1.wav
.....................\....\Die2.wav
.....................\....\dirt.bmp
.....................\....\distant_tribe.mid
.....................\....\EOC1.mls
.....................\....\EOC2.mls
.....................\....\EOC3.mls
.....................\....\EOC4.mls
.....................\....\EOC5.mls
.....................\....\EOR0.mls
.....................\....\EOR4.mls
.....................\....\EOR5.mls
.....................\....\escape.mid
.....................\....\Explosion.x
.....................\....\Fireball.bmp
.....................\....\Fireball.x
.....................\....\Force.bmp
.....................\....\Force.x
.....................\....\Game.mcl
.....................\....\game.mil
.....................\....\game.mla
.....................\....\Game.msl
.....................\....\Groundball.x
.....................\....\Heal.bmp
.....................\....\heal.x
.....................\....\Hurt1.wav
.....................\....\Hurt2.wav
.....................\....\ice.bmp
.....................\....\ice.x
.....................\....\jungle1.mid
.....................\....\magic_harp.mid
.....................\....\medi_strings.mid
.....................\....\medi_techno.mid
.....................\....\MenuBD.bmp
.....................\....\mSword.bmp
.....................\....\msword.x
.....................\....\Options.bmp
.....................\....\Pent.bmp
.....................\....\roar.wav
.....................\....\Scene1.mls
.....................\....\scene1.x
.....................\....\Scene11.bmp
.....................\....\Scene12.bmp
.....................\....\Scene13.bmp
.....................\....\Scene14.bmp
.....................\....\Scene15.bmp
.....................\....\Scene16.bmp
.....................\....\Scene2.mls
.....................\....\scene2.x
.....................\....\Scene21.bmp
.....................\....\Scene22.bmp
.....................\....\Scene23.bmp
.....................\....\Scene24.bmp
.....................\....\Scene25.bmp
.....................\....\Scene26.bmp
.....................\....\Scene3.mls
.....................\....\scene3.x
.....................\....\Scene31.bmp
.....................\....\Scene32.bmp
.....................\....\Scene33.bmp
.....................\....\Scene34.bmp
.....................\....\Scene35.bmp
.....................\....\Scene36.bmp
.....................\....\Scene4.mls
.....................\....\scene4.x
.....................\....\Scene41.bmp
.....................\....\Scene42.bmp
.....................\....\Scene43.bmp
.....................\....\Scene44.bmp
.....................\....\Scene45.bmp
.....................\....\Scene46.bmp
.....................\....\Scene5.mls
.....................\....\scene5.x
.....................\....\Scene51.bmp
.....................\....\Scene52.bmp
.....................\....\Scene53.bmp
.....................\....\Scene54.bmp
.....................\....\Scene55.bmp
.....................\....\Scene56.bmp
.....................\....\Script.sav