Description: Using DotNet GDI+ realize translucent processing.Mainly through gamerelease channel realize GDI draw two layers of transparent image processing, can be realized through gamerelease channel between 0 to 255 the transparency of change
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File list (Check if you may need any files):
透明处理\WindowsApplication1\bin\Debug\WindowsApplication1.exe
........\...................\...\.....\WindowsApplication1.pdb
........\...................\...\.....\WindowsApplication1.vshost.exe
........\...................\Form1.cs
........\...................\Form1.Designer.cs
........\...................\Form1.resx
........\...................\obj\Debug\WindowsApplication1.csproj.GenerateResource.Cache
........\...................\...\.....\WindowsApplication1.exe
........\...................\...\.....\WindowsApplication1.Form1.resources
........\...................\...\.....\WindowsApplication1.pdb
........\...................\...\.....\WindowsApplication1.Properties.Resources.resources
........\...................\...\WindowsApplication1.csproj.FileListAbsolute.txt
........\...................\Program.cs
........\...................\...perties\AssemblyInfo.cs
........\...................\..........\Resources.Designer.cs
........\...................\..........\Resources.resx
........\...................\..........\Settings.Designer.cs
........\...................\..........\Settings.settings
........\...................\WindowsApplication1.csproj
........\WindowsApplication1.sln
........\WindowsApplication1.suo
........\...................\obj\Debug\TempPE
........\...................\bin\Debug
........\...................\obj\Debug
........\...................\bin
........\...................\obj
........\...................\Properties
........\WindowsApplication1
透明处理