Description: Import 3d model artoolkit program based on OpenGL, there is Open Inventor, Cosmo3D, Optimizer and other high-level graphics library, to adapt to different applications. One, Open Inventor most widely used. The software is based on object-oriented toolkit for OpenGL to provide interactive 3D graphics applications to create objects and methods, provides predefined objects and events for the interactive processing module, create and edit 3D scenes of the advanced application unit , a print objects and exchange data with other graphics formats ability.
To Search:
- [gl_3ds_loader] - This a opengl under 3ds file loader. Imp
- [LOADOBJ] - This is a small animal, composed of the
- [OBJLoader] - This code with Vc++ language and OpenGL
File list (Check if you may need any files):
simple21\AccessObj.cpp
........\AccessObj.h
........\DSVL.dll
........\DSVLd.dll
........\Geometry.cpp
........\Geometry.h
........\libARvideo.dll
........\libARvideod.dll
........\main.cpp
........\ObjLoader.dsp
........\ObjLoader.dsw
........\ObjLoader.ncb
........\ObjLoader.opt
........\ObjLoader.plg
........\obj说明.txt
........\Vector.cpp
........\Vector.h
........\程序说明.txt
........\ObjLib\AsianMale.mtl
........\......\AsianMale.obj
........\......\AsianMale_eyeL_hi.bmp
........\......\AsianMale_eyeR_hi.bmp
........\......\AsianMale_skin_hi.bmp
........\......\AsianMale_sock.bmp
........\......\AsianMale_teethLower.bmp
........\......\AsianMale_teethUpper.bmp
........\......\AsianMale_tongue.bmp
........\......\Thumbs.db
........\Debug\AccessObj.obj
........\.....\AccessObj.sbr
........\.....\Geometry.obj
........\.....\Geometry.sbr
........\.....\main.obj
........\.....\main.sbr
........\.....\ObjLoader.bsc
........\.....\ObjLoader.exe
........\.....\ObjLoader.ilk
........\.....\ObjLoader.pch
........\.....\ObjLoader.pdb
........\.....\vc60.idb
........\.....\vc60.pdb
........\.....\Vector.obj
........\.....\Vector.sbr
........\.ata\camera_para.dat
........\....\object_data
........\....\object_data2
........\....\object_data_vrml
........\....\paddle_data
........\....\patt.calib
........\....\patt.hiro
........\....\patt.kanji
........\....\patt.sample1
........\....\patt.sample2
........\....\pattkanji
........\....\WDM_camera.xml
........\....\WDM_camera_flipV.xml
........\....\multi\marker.dat
........\....\.....\patt.a
........\....\.....\patt.b
........\....\.....\patt.c
........\....\.....\patt.d
........\....\.....\patt.f
........\....\.....\patt.g
........\....\multi
........\ObjLib
........\Debug
........\Data
simple21