Description: c#+ XNA 2D game development tutorial (3) This section we will complete the engineering work to add Asset, sounds like a very complicated, Asset What is this? Add to project what is the concept? It is actually very simple things, I will explain in three parts, including the actual method of operation to illustrate this chapter, can not read can see the video, then goes on to write the official start. 1, Visual Studio usage. This is what I said in the first three parts, VS explanation. Certainly a lot to see here, to impatient people, you do get this kind of thing, ah, of course, have a look at XNA C# will. Net will VS
- [TestXNA] - An XNA based 2D game engine, which is he
File list (Check if you may need any files):
BG_2D_Chapter3\BG_2D_Chapter3_Win.csproj
..............\Content
..............\.......\Content.contentproj
..............\.......\Sprites
..............\.......\.......\background.tga
..............\.......\.......\cannon.tga
..............\.......\.......\cannonball.tga
..............\.......\.......\enemy.tga
..............\Game.ico
..............\Game1.cs
..............\GameThumbnail.png
..............\Program.cs
..............\Properties
..............\..........\AssemblyInfo.cs
BG_2D_Chapter3.sln
Microsoft Permissive License.rtf