Description: vc++6.0 prepared under the OPENGL shooter. I do not like to play the game, the game may be a bit like CS or Delta, and we hope more exchanges
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File list (Check if you may need any files):
MYGAME\AST.CPP
......\AST.H
......\AST3D.CPP
......\AST3D.H
......\AST3DFRACT.CPP
......\AST3DFRACT.H
......\BULLET.CPP
......\BULLET.H
......\BULLETFIREBALL.CPP
......\BULLETFIREBALL.H
......\DATA\AST.PNG
......\....\AST.RAW
......\....\ASTR.PNG
......\....\EXPLODE.WAV
......\....\FIRE.WAV
......\....\INTRO.XM
......\....\NEWSHIP.RAW
......\....\SHIP.PNG
......\....\SHIP.RAW
......\....\SHIPEXPLODE.WAV
......\....\TEST.PNG
......\....\TETRA.RAW
......\....\TITLE.RAW
......\DATA
......\.LL\AUDIOW32.DLL
......\...\GLUT32.DLL
......\DLL
......\EXP.CPP
......\EXP.H
......\EXTERN.H
......\FRAGMENT.CPP
......\FRAGMENT.H
......\GAMEINTRO.CPP
......\GAMEINTRO.H
......\GAMEOBJ.CPP
......\GAMEOBJ.H
......\GAMEOBJTIMED.CPP
......\GAMEOBJTIMED.H
......\GAMESECTION.CPP
......\GAMESECTION.H
......\GAMESESSION.CPP
......\GAMESESSION.H
......\INCLUDE\AUDIO.H
......\.......\GL\GLPNG.H
......\.......\..\GLUT.H
......\.......\GL
......\.......\VCG\POINT3.H
......\.......\...\SPHERE3.H
......\.......\...\UTILITY.H
......\.......\VCG
......\INCLUDE
......\LIB\AUDW32VC.LIB
......\...\GLPNG.LIB
......\...\GLUT32.LIB
......\LIB
......\MAINFRM.CPP
......\MAINFRM.H
......\MYGAME.APS
......\MYGAME.CLW
......\MYGAME.CPP
......\MYGAME.DSP
......\MYGAME.DSW
......\MYGAME.EXE
......\MYGAME.H
......\MYGAME.NCB
......\MYGAME.OPT
......\MYGAME.PLG
......\MYGAME.RC
......\MYGAMEDOC.CPP
......\MYGAMEDOC.H
......\MYGAMEVIEW.CPP
......\MYGAMEVIEW.H
......\README.TXT
......\..LEASE\AST.OBJ
......\.......\AST3D.OBJ
......\.......\AST3DFRACT.OBJ
......\.......\BULLET.OBJ
......\.......\BULLETFIREBALL.OBJ
......\.......\EXP.OBJ
......\.......\FRAGMENT.OBJ
......\.......\GAMEINTRO.OBJ
......\.......\GAMEOBJ.OBJ
......\.......\GAMEOBJTIMED.OBJ
......\.......\GAMESECTION.OBJ
......\.......\GAMESESSION.OBJ
......\.......\MAINFRM.OBJ
......\.......\MYGAME.EXE
......\.......\MYGAME.OBJ
......\.......\MYGAME.PCH
......\.......\MYGAME.RES
......\.......\MYGAMEDOC.OBJ
......\.......\MYGAMEVIEW.OBJ
......\.......\SHIP.OBJ
......\.......\SHIP3D.OBJ
......\.......\STARS.OBJ
......\.......\STDAFX.OBJ
......\.......\TRIANGLE.OBJ
......\.......\UTILITY.OBJ
......\.......\VC60.IDB
......\RELEASE