Description: OpenGL, MD2 file to read, 3DS file loading, etc., you can watch every move by frame playback
- [3ds-load] - OpenGL into 3ds model of the procedure,
- [3DS_view(OpenGL).Zip] - VC and OpenGL book, 3ds animation docume
- [opengl] - This source OpenGL-based camera roaming,
- [opengl_mfc] - Based on VC++ Under OpenGL MFC developme
- [md2] - MD2 model loading and animation set up,
- [OpenGLMesh] - This is very good.It will help you .
- [MD2FILE] - md2, opengl, c++
- [openglloader] - a 3D file loader with opengl, 3ds, vef,
- [OpenGL3dsLoad] - a 3ds loader, and display the moving 3ds
- [3DS-File-Loader] - opengl 3ds file reader
File list (Check if you may need any files):
MD2File\Camera.cpp
.......\Camera.h
.......\CBMPLoader.cpp
.......\CBMPLoader.h
.......\data\back.BMP
.......\....\cloud.BMP
.......\....\Desktop_.ini
.......\....\detail.BMP
.......\....\front.BMP
.......\....\left.BMP
.......\....\right.BMP
.......\....\terrain.BMP
.......\....\terrain.raw
.......\....\top.BMP
.......\Debug\BuildLog.htm
.......\.....\Camera.obj
.......\.....\CBMPLoader.obj
.......\.....\Font.obj
.......\.....\GLFrame.obj
.......\.....\GLWindow.obj
.......\.....\MD2File.exe
.......\.....\MD2File.ilk
.......\.....\MD2File.obj
.......\.....\MD2File.pdb
.......\.....\MD2Loader.obj
.......\.....\SkyBox.obj
.......\.....\stdafx.obj
.......\.....\Terrain.obj
.......\.....\vc70.idb
.......\.....\vc70.pdb
.......\.....\Vector.obj
.......\Font.cpp
.......\Font.h
.......\GLFrame.cpp
.......\GLFrame.h
.......\GLWindow.cpp
.......\GLWindow.h
.......\hobgoblin.bmp
.......\hobgoblin.MD2
.......\MD2File.cpp
.......\MD2File.exe
.......\MD2File.h
.......\MD2File.ncb
.......\MD2File.sln
.......\MD2File.suo
.......\MD2File.vcproj
.......\MD2Loader.cpp
.......\MD2Loader.h
.......\SkyBox.cpp
.......\SkyBox.h
.......\stdafx.cpp
.......\stdafx.h
.......\Terrain.cpp
.......\Terrain.h
.......\Vector.cpp
.......\Vector.h
.......\data
.......\Debug
MD2File