Description: Computer simulation of imaging systems, according to imaging technique to calculate three-dimensional cube of a space center in the 2D image plane, and consider the object occlusion.
To Search:
- [D3DAPP] - In Direct3D, the use of the depth Buffer
File list (Check if you may need any files):
ex1\Debug\ex1.bsc
...\.....\ex1.exe
...\.....\ex1.ilk
...\.....\ex1.obj
...\.....\ex1.pch
...\.....\ex1.pdb
...\.....\ex1.res
...\.....\ex1.sbr
...\.....\ex1Dlg.obj
...\.....\ex1Dlg.sbr
...\.....\StdAfx.obj
...\.....\StdAfx.sbr
...\.....\vc60.idb
...\.....\vc60.pdb
...\ex1.aps
...\ex1.clw
...\ex1.cpp
...\ex1.dsp
...\ex1.dsw
...\ex1.h
...\ex1.ncb
...\ex1.opt
...\ex1.plg
...\ex1.rc
...\ex1Dlg.cpp
...\ex1Dlg.h
...\ReadMe.txt
...\res\ex1.ico
...\...\ex1.rc2
...\resource.h
...\StdAfx.cpp
...\StdAfx.h
...\Debug
...\res
ex1