Description: Using C++ implementation of water ripples, flame, magma and other effects.
To Search:
- [water-tex] - opengl implementation of rural water wav
- [Water] - Water
File list (Check if you may need any files):
SpecialFX\CFireRoutine.cpp
.........\CFireRoutine.h
.........\CPlasmaRoutine.cpp
.........\CPlasmaRoutine.h
.........\CWaterRoutine.cpp
.........\CWaterRoutine.h
.........\Debug\CFireRoutine.obj
.........\.....\CPlasmaRoutine.obj
.........\.....\CWaterRoutine.obj
.........\.....\DIBSectionLite.obj
.........\.....\SpecialFX.exe
.........\.....\SpecialFX.ilk
.........\.....\SpecialFX.obj
.........\.....\SpecialFX.pch
.........\.....\SpecialFX.pdb
.........\.....\SpecialFX.res
.........\.....\SpecialFXDlg.obj
.........\.....\StdAfx.obj
.........\.....\vc60.idb
.........\.....\vc60.pdb
.........\DIBSectionLite.cpp
.........\DIBSectionLite.h
.........\ReadMe.txt
.........\res\MAP.BMP
.........\...\SpecialFX.ico
.........\...\SpecialFX.rc2
.........\...\Thumbs.db
.........\resource.h
.........\SpecialFX.aps
.........\SpecialFX.clw
.........\SpecialFX.cpp
.........\SpecialFX.dsp
.........\SpecialFX.dsw
.........\SpecialFX.exe
.........\SpecialFX.h
.........\SpecialFX.ncb
.........\SpecialFX.ncb (Can't open)
.........\SpecialFX.opt
.........\SpecialFX.plg
.........\SpecialFX.rc
.........\SpecialFXDlg.cpp
.........\SpecialFXDlg.h
.........\StdAfx.cpp
.........\StdAfx.h
.........\Debug
.........\res
SpecialFX