Description: Introduction to 3D Game Programming DirectX9, explain the advantage of starting from the matrix operations D9 writing games.
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Book Code\Chapter 1\D3D9 Init\D3D9 Init.sln
.........\.........\.........\D3D9 Init.vcproj
.........\.........\.........\d3dInit.cpp
.........\.........\.........\d3dUtility.cpp
.........\.........\.........\d3dUtility.h
.........\.........0\D3DXCreateMeshFVF\brick0.jpg
.........\..........\.................\brick1.jpg
.........\..........\.................\checker.jpg
.........\..........\.................\d3dUtility.cpp
.........\..........\.................\d3dUtility.h
.........\..........\.................\d3dxcreatemeshfvf.cpp
.........\..........\.................\D3DXCreateMeshFVF.sln
.........\..........\.................\D3DXCreateMeshFVF.vcproj
.........\..........\.................\texture credit.txt
.........\.........1\Bounding Volumes\bigship1.x
.........\..........\................\Bounding Volumes.sln
.........\..........\................\Bounding Volumes.vcproj
.........\..........\................\boundingvolumes.cpp
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\Progressive Mesh\bigship1.x
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\................\pmesh.cpp
.........\..........\................\Progressive Mesh.sln
.........\..........\................\Progressive Mesh.vcproj
.........\..........\XFile\bigship1.x
.........\..........\.....\d3dUtility.cpp
.........\..........\.....\d3dUtility.h
.........\..........\.....\xfile.cpp
.........\..........\.....\XFile.sln
.........\..........\.....\XFile.vcproj
.........\.........2\Camera\camera.cpp
.........\..........\......\camera.h
.........\..........\......\Camera.sln
.........\..........\......\Camera.vcproj
.........\..........\......\cameraApp.cpp
.........\..........\......\d3dUtility.cpp
.........\..........\......\d3dUtility.h
.........\..........\......\desert.bmp
.........\.........3\Terrain\camera.cpp
.........\..........\.......\camera.h
.........\..........\.......\coastMountain64.raw
.........\..........\.......\d3dfont.cpp
.........\..........\.......\d3dfont.h
.........\..........\.......\d3dutil.cpp
.........\..........\.......\d3dutil.h
.........\..........\.......\d3dUtility.cpp
.........\..........\.......\d3dUtility.h
.........\..........\.......\desert.bmp
.........\..........\.......\dxutil.cpp
.........\..........\.......\dxutil.h
.........\..........\.......\fps.cpp
.........\..........\.......\fps.h
.........\..........\.......\grass.bmp
.........\..........\.......\terrain.cpp
.........\..........\.......\terrain.h
.........\..........\.......\Terrain.sln
.........\..........\.......\Terrain.vcproj
.........\..........\.......\terrainDriver.cpp
.........\..........\.......\Thumbs.db
.........\.........4\Firework System\camera.cpp
.........\..........\...............\camera.h
.........\..........\...............\d3dUtility.cpp
.........\..........\...............\d3dUtility.h
.........\..........\...............\desert.bmp
.........\..........\...............\Firework System.sln
.........\..........\...............\Firework System.vcproj
.........\..........\...............\firework.cpp
.........\..........\...............\flare.bmp
.........\..........\...............\pSystem.cpp
.........\..........\...............\pSystem.h
.........\..........\Laser System\block.bmp
.........\..........\............\camera.cpp
.........\..........\............\camera.h
.........\..........\............\d3dUtility.cpp
.........\..........\............\d3dUtility.h
.........\..........\............\desert.bmp
.........\..........\............\flare.bmp
.........\..........\............\flare_alpha notes.txt
.........\..........\............\flare_alpha.dds
.........\..........\............\Laser System.sln
.........\..........\............\Laser System.vcproj
.........\..........\............\laser.cpp
.........\..........\............\pSystem.cpp
.........\..........\............\pSystem.h
.........\..........\Snow System\block.bmp
.........\..........\...........\camera.cpp
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