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Title: Catch_That_Cow Download
 Description: shangdiwangpai Description Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting. * Walking: FJ can move from any point X to the points X- 1 or X+ 1 in a single minute * Teleporting: FJ can move from any point X to the point 2 × X in a single minute. If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it? Input Line 1: Two space-separated integers: N and K Output Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow. Sample Input 5 17 Sample Output 4 Hint The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.
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Catch_That_Cow\Catch_That_Cow.cpp
..............\Catch_That_Cow.dsp
..............\Catch_That_Cow.dsw
..............\Catch_That_Cow.ncb
..............\Catch_That_Cow.opt
..............\Catch_That_Cow.plg
..............\Debug\Catch_That_Cow.exe
..............\.....\Catch_That_Cow.ilk
..............\.....\Catch_That_Cow.obj
..............\.....\Catch_That_Cow.pch
..............\.....\Catch_That_Cow.pdb
..............\.....\StdAfx.obj
..............\.....\vc60.idb
..............\.....\vc60.pdb
..............\ReadMe.txt
..............\StdAfx.cpp
..............\StdAfx.h
..............\Debug
Catch_That_Cow
    

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