Description: A unit to work with graphics. Many effects like: motion blur, alpha blending, antialiasing, text, texture mapping, save/load from BMP/TGA.
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File list (Check if you may need any files):
GRAPH64
.......\Delphi
.......\......\Examples
.......\......\........\Colorize
.......\......\........\........\Param.Inc
.......\......\........\........\Unit1.pas
.......\......\........\........\Unit1.dfm
.......\......\........\........\Example1.dpr
.......\......\........\........\plant.bmp
.......\......\........\Convert
.......\......\........\.......\CONVERT.DPR
.......\......\........\Blending
.......\......\........\........\dog.jpg
.......\......\........\........\Param.Inc
.......\......\........\........\Unit1.pas
.......\......\........\........\Unit1.dfm
.......\......\........\........\Blending.dpr
.......\......\........\........\Blending.res
.......\......\........\........\fire2.tga
.......\......\........\........\g64logo.tga
.......\......\........\LinuxConsole
.......\......\........\............\Unit1.dfm
.......\......\........\............\titlebar.bmp
.......\......\........\............\Unit1.pas
.......\......\........\............\Console.res
.......\......\........\............\Console.dpr
.......\......\........\............\DOG.JPG
.......\......\........\TextExample
.......\......\........\...........\TextExample.dpr
.......\......\........\...........\Unit1.dfm
.......\......\........\...........\Unit1.pas
.......\......\........\...........\Param.Inc
.......\......\........\...........\fire2.tga
.......\......\........\...........\TextExample.res
.......\......\........\Particle
.......\......\........\........\particle.dpr
.......\......\........\........\particle.res
.......\......\........\........\Unit1.pas
.......\......\........\........\Star.bmp
.......\......\........\........\Unit1.dfm
.......\......\........\........\Param.Inc
.......\......\........\........\back2.bmp
.......\......\graph64.pas
.......\......\Param.Inc
.......\......\Help
.......\......\OtherTargets
.......\......\............\Fonts.pas
.......\......\............\Input64.pas
.......\......\............\DirectX
.......\......\............\.......\Direct64.pas
.......\......\............\Dos
.......\......\............\...\VBE.PAS
.......\......\............\...\RUN.BAT
.......\......\............\...\MAKE.BAT
.......\C++
.......\...\MSVC
.......\...\BUILDER
.......\...\readme.txt