Title:
Mathematicalbasisof3dgraphicsandgamedevelopmentAnd Download
Description: 3D graphics mathematical basis, and all the source code with the book. This book is essential to learn the road classic.
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3d数学基础图形与游戏开发\3D数学基础 图形与游戏开发.pdf
........................\common\AABB3.cpp
........................\......\AABB3.h
........................\......\Bitmap.cpp
........................\......\Bitmap.h
........................\......\CommonStuff.cpp
........................\......\CommonStuff.h
........................\......\EditTriMesh.cpp
........................\......\EditTriMesh.h
........................\......\EulerAngles.cpp
........................\......\EulerAngles.h
........................\......\Font.h
........................\......\Input.cpp
........................\......\Input.h
........................\......\MathUtil.cpp
........................\......\MathUtil.h
........................\......\Matrix4x3.cpp
........................\......\Matrix4x3.h
........................\......\Model.cpp
........................\......\Model.h
........................\......\Quaternion.cpp
........................\......\Quaternion.h
........................\......\Renderer.cpp
........................\......\Renderer.h
........................\......\RotationMatrix.cpp
........................\......\RotationMatrix.h
........................\......\TriMesh.cpp
........................\......\TriMesh.h
........................\......\vector3.h
........................\......\WinMain.cpp
........................\......\winmain.h
........................\viewer\AR_COUCH.s3d
........................\......\AR_COUCH.tga
........................\......\viewer.cpp
........................\......\viewer.dsp
........................\test\Debug
........................\viewer\Debug
........................\common
........................\test
........................\viewer
3d数学基础图形与游戏开发