Description: Raytracer in C++:
Rasterization, Raycasting, Raytracing, Bump mapping
To Search:
File list (Check if you may need any files):
Debug
projet IMA.sln
projet IMA.suo
test
....\AmbientLightSource.cpp
....\AmbientLightSource.h
....\app.aps
....\app.ico
....\app.rc
....\AssemblyInfo.cpp
....\Camera.cpp
....\Camera.h
....\CameraScreen.cpp
....\CameraScreen.h
....\ClassDiagram1.cd
....\config
....\Config.cpp
....\Config.h
....\config\bump2spheres.txt
....\......\cube.txt
....\......\maya.txt
....\......\mayateapot.txt
....\......\plane.txt
....\......\simpletriangle.txt
....\......\terre.txt
....\......\terrepole.txt
....\......\transparencebump2spheres.txt
....\......\transparencespheres.txt
....\......\triangle.txt
....\Debug
....\Form1.h
....\Form1.resX
....\jsoncpp
....\.......\json.h
....\.......\json_autolink.h
....\.......\json_batchallocator.h
....\.......\json_config.h
....\.......\json_features.h
....\.......\json_forwards.h
....\.......\json_internalarray.inl
....\.......\json_internalmap.inl
....\.......\json_reader.cpp
....\.......\json_reader.h
....\.......\json_value.cpp
....\.......\json_value.h
....\.......\json_valueiterator.inl
....\.......\json_writer.cpp
....\.......\json_writer.h
....\Lightning.cpp
....\Lightning.h
....\LightSource.cpp
....\LightSource.h
....\LightSourceEditor.cpp
....\LightSourceEditor.h
....\LightSourceEditor.resx
....\main.cpp
....\Manager.cpp
....\Manager.h
....\Material.cpp
....\Material.h
....\Model.cpp
....\Model.h
....\ModelEditor.cpp
....\ModelEditor.h
....\ModelEditor.resx
....\Object3D.cpp
....\Object3D.h
....\Object3DEditor.cpp
....\Object3DEditor.h
....\Object3DEditor.resx
....\Object3DRenderer.cpp
....\Object3DRenderer.h
....\ObjectEditor.resx
....\ObjectManager.cpp
....\ObjectManager.h
....\objs
....\....\dodecahedron.obj
....\....\teapot.obj
....\....\test1.obj
....\OrthographicProjection.cpp
....\OrthographicProjection.h
....\P3.CPP
....\P3.H
....\P3S.cpp
....\P3S.h
....\Parallelepiped.cpp
....\Parallelepiped.h
....\ParallelepipedModel.cpp
....\ParallelepipedModel.h
....\Parallelogram.cpp
....\Parallelogram.h
....\Plane.cpp
....\Plane.h
....\PlaneEditor.h
....\PlaneEditor.resx
....\PlaneModel.cpp
....\PlaneModel.h
....\PointLightSource.cpp
....\PointLightSource.h
....\PointLightSourceEditor.cpp