Description: Game design engine, similar characters automatically move, collision
To Search:
- [XiuzSource] - Adventure Island, a relatively new sourc
File list (Check if you may need any files):
Debug\KGE.lib
.ocs\.svn\all-wcprops
....\....\entries
....\....\format
....\....\text-base\Doxyfile.svn-base
....\Doxyfile
....\latex\.svn\all-wcprops
....\.....\....\entries
....\.....\....\format
Headers\.svn\all-wcprops
.......\....\entries
.......\....\format
.......\core\.svn\all-wcprops
.......\....\....\entries
.......\....\....\format
.......\....\....\text-base\CPU.h.svn-base
.......\....\CPU.h
.......\gfx\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\LightDX.h.svn-base
.......\...\....\.........\LightGL.h.svn-base
.......\...\....\.........\Mesh.h.svn-base
.......\...\....\.........\MS3DLoader.h.svn-base
.......\...\....\.........\RendererDX.h.svn-base
.......\...\....\.........\RendererGL.h.svn-base
.......\...\LightDX.h
.......\...\LightGL.h
.......\...\Mesh.h
.......\...\MS3DLoader.h
.......\...\RendererDX.h
.......\...\RendererGL.h
.......\.ui\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\FontDX.h.svn-base
.......\...\FontDX.h
.......\io\.svn\all-wcprops
.......\..\....\entries
.......\..\....\format
.......\..\....\text-base\Linux.h.svn-base
.......\..\....\.........\Win32.h.svn-base
.......\..\Linux.h
.......\..\Win32.h
Include\.svn\all-wcprops
.......\....\entries
.......\....\format
.......\....\text-base\kge.h.svn-base
.......\....\.........\kgedef.h.svn-base
.......\core\.svn\all-wcprops
.......\....\....\entries
.......\....\....\format
.......\....\....\text-base\Array.h.svn-base
.......\....\....\.........\ArrayPriority.h.svn-base
.......\....\....\.........\String.h.svn-base
.......\....\....\.........\Structs.h.svn-base
.......\....\....\.........\Timer.h.svn-base
.......\....\Array.h
.......\....\ArrayPriority.h
.......\....\String.h
.......\....\Structs.h
.......\....\Timer.h
.......\efx\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\Effect.h.svn-base
.......\...\....\.........\MirrorPlane.h.svn-base
.......\...\....\.........\ShadowPlane.h.svn-base
.......\...\Effect.h
.......\...\MirrorPlane.h
.......\...\ShadowPlane.h
.......\gfx\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\Animation.h.svn-base
.......\...\....\.........\Color.h.svn-base
.......\...\....\.........\Device.h.svn-base
.......\...\....\.........\Lighting.h.svn-base
.......\...\....\.........\Material.h.svn-base
.......\...\....\.........\Renderer.h.svn-base
.......\...\....\.........\Structs.h.svn-base
.......\...\....\.........\VertexBuffer.h.svn-base
.......\...\Animation.h
.......\...\Color.h
.......\...\Device.h
.......\...\Lighting.h
.......\...\Material.h
.......\...\Renderer.h
.......\...\sn\.svn\all-wcprops
.......\...\..\....\entries
.......\...\..\....\format
.......\...\..\....\text-base\AnimatedMesh.h.svn-base
.......\...\..\....\.........\Bone.h.svn-base
.......\...\..\....\.........\Camera.h.svn-base
.......\...\..\....\.........\Light.h.svn-base
.......\...\..\....\.........\Mesh.h.svn-base
.......\...\..\....\.........\SceneManager.h.svn-base
.......\...\..\....\.........\SceneNode.h.svn-base
.......\...\..\....\.........\StaticMesh.h.svn-base
.......\...\..\AnimatedMesh.h