Description: This game is based on the classic game: Battle City for content development. This game' s development process is simple, whether it is loaded from the sub-class, or writing the code are not too complicated to use the knowledge, beginners can understand it a look.
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File list (Check if you may need any files):
坦克大战
........\BattleCity.exe
........\graphics
........\........\bonus.bmp
........\........\bore.bmp
........\........\bullet.bmp
........\........\enemy.bmp
........\........\explode1.bmp
........\........\explode2.bmp
........\........\flag.bmp
........\........\gameover.bmp
........\........\misc.bmp
........\........\num.bmp
........\........\player1.bmp
........\........\player2.bmp
........\........\shield.bmp
........\........\splash.bmp
........\........\tile.bmp
........\map
........\...\level1.map
........\...\level10.map
........\...\level11.map
........\...\level12.map
........\...\level13.map
........\...\level14.map
........\...\level15.map
........\...\level16.map
........\...\level17.map
........\...\level18.map
........\...\level19.map
........\...\level2.map
........\...\level20.map
........\...\level3.map
........\...\level4.map
........\...\level5.map
........\...\level6.map
........\...\level7.map
........\...\level8.map
........\...\level9.map
........\sound
........\.....\Bang.wav
........\.....\Fanfare.wav
........\.....\Gunfire.wav
........\.....\hit.wav
........\.....\Peow.wav
........\source
........\......\BattleCity.aps
........\......\BattleCity.dsp
........\......\BattleCity.dsw
........\......\BattleCity.ncb
........\......\BattleCity.opt
........\......\BattleCity.plg
........\......\BattleCity.rc
........\......\Game.cpp
........\......\Game.h
........\......\graphics
........\......\........\bonus.bmp
........\......\........\bore.bmp
........\......\........\bullet.bmp
........\......\........\enemy.bmp
........\......\........\explode1.bmp
........\......\........\explode2.bmp
........\......\........\flag.bmp
........\......\........\gameover.bmp
........\......\........\misc.bmp
........\......\........\num.bmp
........\......\........\player1.bmp
........\......\........\player2.bmp
........\......\........\shield.bmp
........\......\........\splash.bmp
........\......\........\tile.bmp
........\......\Input.cpp
........\......\Input.h
........\......\map
........\......\...\level1.map
........\......\...\level10.map
........\......\...\level11.map
........\......\...\level12.map
........\......\...\level13.map
........\......\...\level14.map
........\......\...\level15.map
........\......\...\level16.map
........\......\...\level17.map
........\......\...\level18.map
........\......\...\level19.map
........\......\...\level2.map
........\......\...\level20.map
........\......\...\level3.map
........\......\...\level4.map
........\......\...\level5.map
........\......\...\level6.map
........\......\...\level7.map
........\......\...\level8.map
........\......\...\level9.map
........\......\Plane.cpp
........\......\Plane.h
........\......\Release
........\......\res
........\......\resource.h
........\......\...\tank.ico