Description: This program uses the AE development, to achieve two-dimensional map of functional annotation, Hawkeye function, right-click menu function.
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File list (Check if you may need any files):
3sdnMap\3sdnMap\3sdnMap\3sdnMap.cs
.......\.......\.......\3sdnMap.csproj
.......\.......\.......\3sdnMap.Designer.cs
.......\.......\.......\3sdnMap.resx
.......\.......\.......\addData.bmp
.......\.......\.......\AttributeTableFrm.cs
.......\.......\.......\AttributeTableFrm.Designer.cs
.......\.......\.......\AttributeTableFrm.resx
.......\.......\.......\bin\Debug\3sdnMap.exe
.......\.......\.......\...\.....\3sdnMap.pdb
.......\.......\.......\...\.....\3sdnMap.vshost.exe
.......\.......\.......\...\Release\3sdnMap.exe
.......\.......\.......\...\.......\3sdnMap.pdb
.......\.......\.......\...\.......\3sdnMap.vshost.exe
.......\.......\.......\ControlsSynchronizer.cs
.......\.......\.......\ControlSynchronizer.cs
.......\.......\.......\dingwei.cs
.......\.......\.......\dingwei.designer.cs
.......\.......\.......\dingwei.resx
.......\.......\.......\exit.bmp
.......\.......\.......\Form1.cs
.......\.......\.......\Form1.designer.cs
.......\.......\.......\Form1.resx
.......\.......\.......\LayerVisibility.cs
.......\.......\.......\Maps.cs
.......\.......\.......\newFile.png
.......\.......\.......\obj\3sdnMap.csproj.FileList.txt
.......\.......\.......\...\3sdnMap.csproj.FileListAbsolute.txt
.......\.......\.......\...\Debug\3sdnMap.csproj.GenerateResource.Cache
.......\.......\.......\...\.....\3sdnMap.exe
.......\.......\.......\...\.....\ResolveAssemblyReference.cache
.......\.......\.......\...\.....\TempPE\Properties.Resources.Designer.cs.dll
.......\.......\.......\...\.....\_sdnMap.Form1.resources
.......\.......\.......\...\.....\_sdnMap.Properties.Resources.resources
.......\.......\.......\...\.....\_sdnMap.Resources.add.bmp
.......\.......\.......\...\.....\_sdnMap.Resources.dk.bmp
.......\.......\.......\...\.....\_sdnMap.Resources.save.bmp
.......\.......\.......\...\Release\3sdnMap.csproj.GenerateResource.Cache
.......\.......\.......\...\.......\3sdnMap.exe
.......\.......\.......\...\.......\3sdnMap.pdb
.......\.......\.......\...\.......\dingwei.Form1.resources
.......\.......\.......\...\.......\ResolveAssemblyReference.cache
.......\.......\.......\...\.......\TempPE\Properties.Resources.Designer.cs.dll
.......\.......\.......\...\.......\_sdnMap.addData.bmp
.......\.......\.......\...\.......\_sdnMap.AttributeTableFrm.resources
.......\.......\.......\...\.......\_sdnMap.exit.bmp
.......\.......\.......\...\.......\_sdnMap.Form1.resources
.......\.......\.......\...\.......\_sdnMap.newFile.png
.......\.......\.......\...\.......\_sdnMap.OpenAttributeTable.bmp
.......\.......\.......\...\.......\_sdnMap.openFile.png
.......\.......\.......\...\.......\_sdnMap.OpenNewMapDocument.bmp
.......\.......\.......\...\.......\_sdnMap.Properties.Resources.resources
.......\.......\.......\...\.......\_sdnMap.saveAs.png
.......\.......\.......\...\.......\_sdnMap.saveFile.png
.......\.......\.......\OpenAttributeTable.bmp
.......\.......\.......\OpenAttributeTable.cs
.......\.......\.......\openFile.png
.......\.......\.......\OpenNewMapDocument.bmp
.......\.......\.......\OpenNewMapDocument.cs
.......\.......\.......\Program.cs
.......\.......\.......\...perties\AssemblyInfo.cs
.......\.......\.......\..........\Resources.Designer.cs
.......\.......\.......\..........\Resources.resx
.......\.......\.......\..........\Settings.Designer.cs
.......\.......\.......\..........\Settings.settings
.......\.......\.......\RemoveLayer.cs
.......\.......\.......\..sources\add.bmp
.......\.......\.......\.........\dk.bmp
.......\.......\.......\.........\rety.JPG
.......\.......\.......\.........\save.bmp
.......\.......\.......\.........\箭头.jpg
.......\.......\.......\saveAs.png
.......\.......\.......\saveFile.png
.......\.......\.......\ZoomToLayer.cs
.......\.......\3sdnMap.sln
.......\.......\3sdnMap.suo
.......\.......\ReadMe.txt
.......\.......\3sdnMap\obj\Debug\Refactor
.......\.......\.......\...\.....\TempPE
.......\.......\.......\...\Release\Refactor
.......\.......\.......\...\.......\TempPE
.......\.......\.......\bin\Debug
.......\.......\.......\...\Release
.......\.......\.......\obj\Debug
.......\