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Title: Blocks_Gam220585662011 Download
 Description: This a simple puzzle game consisting of a set of blocks which you must eliminate. It is basically a clone of I.Q. AKA Kurushi. The aim is to remove the incoming blocks by "capturing" them before they reach the end of the map, with the exception of the black "forbidden" cubes, which must be left alone. Green "advantage" cubes can detonate a wide area around them, making the job quicker. The basic controls are W, A, S, D to move, mouse to look, control to detonate normally, and shift to detonate advantage cubes. There are more detailed instructions, videos and a fully compiled version at: http://sites.google.com/site/ashleynewson/publications/blocks If you would like me to create some sort of level editor or create new maps, comment on this work saying so and I will be more encouraged to do so.
 Downloaders recently: [More information of uploader rahim_casper]
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File list (Check if you may need any files):
@PSC_ReadMe_13562_3.txt
Blocks_PSC_Full_Release
.......................\license.txt
.......................\licenses
.......................\........\LGPL.txt
.......................\........\libpng.txt
.......................\........\VorbisCopyright.txt
.......................\readme.txt
.......................\resources
.......................\.........\conffile
.......................\.........\conffile.hex
.......................\.........\default.cfg
.......................\.........\maps
.......................\.........\....\stage1.map
.......................\.........\....\stage1.map.hex
.......................\.........\....\test.map
.......................\.........\....\test.map.hex
.......................\.........\resource
.......................\.........\........\0.png
.......................\.........\........\1.png
.......................\.........\........\2.png
.......................\.........\........\3.png
.......................\.........\........\4.png
.......................\.........\........\5.png
.......................\.........\........\6.png
.......................\.........\........\7.png
.......................\.........\........\8.png
.......................\.........\........\9.png
.......................\.........\........\addfloor.ogg
.......................\.........\........\advantage.png
.......................\.........\........\capture.ogg
.......................\.........\........\cleared.png
.......................\.........\........\create.ogg
.......................\.........\........\crush.png
.......................\.........\........\delfloor.ogg
.......................\.........\........\fall.ogg
.......................\.........\........\forbidden.png
.......................\.........\........\gameover.png
.......................\.........\........\mapdone.png
.......................\.........\........\minus.png
.......................\.........\........\miss.png
.......................\.........\........\nomiss.png
.......................\.........\........\normal.png
.......................\.........\........\nostage.png
.......................\.........\........\paused.png
.......................\.........\........\perfect.png
.......................\.........\........\player.png
.......................\.........\........\roll.ogg
.......................\.........\........\stage.png
.......................\.........\rulefile
.......................\.........\rulefile.hex
.......................\.........\scorefile
.......................\.........\scorefile.hex
.......................\.........\spdfile
.......................\.........\spdfile.hex
.......................\source
.......................\......\levelgen_dev
.......................\......\............\levelgen.c
.......................\......\............\Makefile
.......................\......\............\version.info
.......................\......\............\version.str
.......................\......\............\version.txt
.......................\......\main.c
.......................\......\Makefile
.......................\......\sounddev
.......................\......\........\addfloor.aup
.......................\......\........\addfloor_data
.......................\......\........\.............\e00
.......................\......\........\.............\...\d00
.......................\......\........\.............\...\...\e0000620.au
.......................\......\........\capture.aup
.......................\......\........\capture_data
.......................\......\........\............\e00
.......................\......\........\............\...\d00
.......................\......\........\............\...\...\e0000b58.au
.......................\......\........\create.aup
.......................\......\........\create_data
.......................\......\........\...........\e00
.......................\......\........\...........\...\d00
.......................\......\........\...........\...\...\e00008f1.au
.......................\......\........\delfloor.aup
.......................\......\.....

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