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Downloads SourceCode Graph program OpenGL program
Title: ThreeD Download
 Description: OpenGL programming, modeling, graphics, motion, acceleration and deceleration can do that is to fly patterns and driving patterns of movement
 Downloaders recently: [More information of uploader 1151092934]
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File list (Check if you may need any files):
FilenameSizeDate
ThreeD\debug\ThreeD.exe
......\.....\ThreeD.ilk
......\.....\ThreeD.pdb
......\release\ThreeD.exe
......\.......\ThreeD.pdb
......\ThreeD\3DS.cpp
......\......\3DS.h
......\......\BaiscOBJ.cpp
......\......\BaiscOBJ.h
......\......\bitmap.h
......\......\Debug\3DObject.obj
......\......\.....\3DS.obj
......\......\.....\BuildLog.htm
......\......\.....\DIBAPI.obj
......\......\.....\Jpegfile.obj
......\......\.....\MainFrm.obj
......\......\.....\mt.dep
......\......\.....\MYFILE.obj
......\......\.....\stdafx.obj
......\......\.....\ThreeD.exe.embed.manifest
......\......\.....\ThreeD.exe.embed.manifest.res
......\......\.....\ThreeD.exe.intermediate.manifest
......\......\.....\ThreeD.obj
......\......\.....\ThreeD.pch
......\......\.....\ThreeD.res
......\......\.....\ThreeDDoc.obj
......\......\.....\ThreeDView.obj
......\......\.....\vc80.idb
......\......\.....\vc80.pdb
......\......\DIBAPI.CPP
......\......\DIBAPI.H
......\......\GLFont.cpp
......\......\GLFont.h
......\......\Images\back.bmp
......\......\......\Cyborg-map\cyborg_extras_CLR.jpg
......\......\......\..........\cyborg_extras_NORM.jpg
......\......\......\..........\cyborg_extras_SPEC.jpg
......\......\......\..........\Cyborg_Max_fasad.jpg
......\......\......\..........\Cyborg_Max_fasad_2.jpg
......\......\......\..........\Cyborg_Max_setka_1.jpg
......\......\......\..........\Cyborg_Max_setka_2.jpg
......\......\......\..........\cyborg_metalbits_CLR.jpg
......\......\......\..........\cyborg_metalbits_NORM.jpg
......\......\......\..........\cyborg_metalbits_SPEC.jpg
......\......\......\..........\cyborg_skin_CLR.jpg
......\......\......\..........\cyborg_skin_NORM.jpg
......\......\......\..........\cyborg_skin_SPEC.jpg
......\......\......\..........\Thumbs.db
......\......\......\DGLEFT.bmp
......\......\......\DGLEFT.JPG
......\......\......\DGRIGHT.bmp
......\......\......\DGRIGHT.JPG
......\......\......\DG_BKLEG.JPG
......\......\......\DG_FRLEG.JPG
......\......\......\DG_NOSE.JPG
......\......\......\font.bmp
......\......\......\glaz.bmp
......\......\......\glaz.jpg
......\......\......\Golova_01.bmp
......\......\......\Golova_01.jpg
......\......\......\ground.bmp
......\......\......\hsky003.bmp
......\......\......\hsky003.jpg
......\......\......\Kepka_r.bmp
......\......\......\Kepka_r.jpg
......\......\......\left.bmp
......\......\......\Maika_r.bmp
......\......\......\Maika_r.jpg
......\......\......\pisec.jpg
......\......\......\pisec2.jpg
......\......\......\right.bmp
......\......\......\skin.bmp
......\......\......\skin.jpg
......\......\......\Thumbs.db
......\......\......\top.bmp
......\......\......\u=3179110585123702415&fm=3&gp=21.bmp
......\......\......\慼eburashka\125642.jpg
......\......\......\...........\pisec.jpg
......\......\......\...........\pisec2.jpg
......\......\......\...........\Thumbs.db
......\......\jpeg.lib
......\......\Jpegfile.h
......\......\MainFrm.cpp
......\......\MainFrm.h
......\......\ReadMe.txt
......\......\..lease\3DS.obj
......\......\.......\BaiscOBJ.obj
......\......\.......\BuildLog.htm
......\......\.......\DIBAPI.obj
......\......\.......\GLFont.obj
......\......\.......\MainFrm.obj
......\......\.......\mt.dep
......\......\.......\stdafx.obj
......\......\.......\ThreeD.exe.intermediate.manifest
......\......\.......\ThreeD.obj
......\......\.......\ThreeD.pch
......\......\.......\ThreeD.res
......\......\.......\ThreeDDoc.obj
......\......\.......\ThreeDView.obj
......\......\.......\vc80.idb

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