Description: Nvidia simulation demo with natural grass blowing in the wind, terrain simulation, and pools, very beautiful, rich source, is worth considering.
To Search:
- [3D_Surface] - VC+ Opengl achieve Bizer generate three-
- [panoglw] - a good example about panoglw,this is wri
File list (Check if you may need any files):
Nvidia _Nature_demo\Appearance\AlphaAttributes.cpp
...................\..........\AlphaAttributes.h
...................\..........\Appearance.cpp
...................\..........\Appearance.h
...................\..........\AppUtils.h
...................\..........\BlendAttributes.cpp
...................\..........\BlendAttributes.h
...................\..........\Light.cpp
...................\..........\Light.h
...................\..........\Material.cpp
...................\..........\Material.h
...................\..........\MatLight.cpp
...................\..........\MatLight.h
...................\..........\Texture.cpp
...................\..........\Texture.h
...................\..........\TextureCoordGenerator.cpp
...................\..........\TextureCoordGenerator.h
...................\..........\TextureLoader.cpp
...................\...lication Nature\Data\Grass\coverage.png
...................\..................\....\.....\grassPack.dds
...................\..................\....\.....\GrassShader.xml
...................\..................\....\.....\randommap.tga
...................\..................\....\.UI\ArialSmall.tga
...................\..................\....\...\GUIElements.PNG
...................\..................\....\...\GUILayout.xml
...................\..................\....\...\gui_desc.xml
...................\..................\....\IniFile.xml
...................\..................\....\Sky\clouds.png
...................\..................\....\...\skydome.xml
...................\..................\....\...\SkyGroup.xml
...................\..................\....\...\SkyShader.xml
...................\..................\....\Terrain\dirt.dds
...................\..................\....\.......\fungus.dds
...................\..................\....\.......\grasslayer.dds
...................\..................\....\.......\Heightmap.jpg
...................\..................\....\.......\TerrainShader.xml
...................\..................\....\.......\watermap.jpg
...................\..................\....\Water\water.png
...................\..................\....\.....\WaterGroup.xml
...................\..................\....\.....\watermesh.3ds
...................\..................\....\.....\WaterShader.xml
...................\..................\Log.txt
...................\..................\Main.cpp
...................\..................\SceneFrame.cpp
...................\..................\SceneFrame.h
...................\..................\SceneGraph.exe
...................\..................\SceneGraph.sln
...................\..................\SceneGraph.sln.old
...................\..................\SceneGraph.suo
...................\..................\SceneGraph.suo.old
...................\..................\SceneGraph.vcproj
...................\..................\SceneGraph.vcproj.7.10.old
...................\..................\SceneGraph.vcproj.lwt-PC.lwt.user
...................\..................\Terrain\GrassCell.cpp
...................\..................\.......\GrassCell.h
...................\..................\.......\HeightMap.cpp
...................\..................\.......\HeightMap.h
...................\..................\.......\Portal.cpp
...................\..................\.......\Portal.h
...................\..................\.......\Terrain.cpp
...................\..................\.......\Terrain.h
...................\..................\.......\TerrainCell.cpp
...................\..................\.......\TerrainCell.h
...................\..................\.......\TerrainUtils.cpp
...................\..................\.......\TerrainUtils.h
...................\..................\UpgradeLog.XML
...................\..................\_UpgradeReport_Files\UpgradeReport.css
...................\..................\....................\UpgradeReport.xslt
...................\..................\....................\UpgradeReport_Minus.gif
...................\..................\....................\UpgradeReport_Plus.gif
...................\Events\GUIEventListene