Description: Many people achieve a relatively high level of system components, to achieve the voice/music player, such as Windows Media Player or DirectShow based on the. However, these have a lot of defects, for example, they can not in the case of operations on the fly the actual audio data. This is C# does not call the api under the situation of the underlying audio operation.
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File list (Check if you may need any files):
cswavplay_src\AssemblyInfo.cs
.............\cswavplay.csproj
.............\cswavplay.csproj.user
.............\cswavplay.sln
.............\cswavplay.suo
.............\Debug\cswavplay.exe
.............\.....\cswavplay.pdb
.............\.....\cswavplay.vshost.exe
.............\.....\cswavplay.vshost.exe.manifest
.............\MainForm.cs
.............\MainForm.resx
.............\obj\Debug\cswavplay.csproj.FileListAbsolute.txt
.............\...\.....\cswavplay.exe
.............\...\.....\cswavplay.MainForm.resources
.............\...\.....\cswavplay.pdb
.............\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
.............\...\.....\GenerateResource-ResGen.read.1.tlog
.............\...\.....\GenerateResource-ResGen.write.1.tlog
.............\...\.....\GenerateResource.write.6.tlog
.............\WaveNative.cs
.............\WaveOut.cs
.............\WaveStream.cs
.............\obj\Debug\TempPE
.............\...\Debug
.............\Debug
.............\obj
cswavplay_src