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Title: jogl-1.1.2-pre-20080523-windows-i586 Download
 Description: 1 in keyBoardFunc () to load the keyboard handler, in which the processing logic algorithms, such as:+- year/month. 2 In the display rendering algorithms to deal with, where the sun is not moving, the picture in the center of the earth in the sun on the basis of the transformation matrix rotation and translation. 3. I used red and blue to represent the sun and the earth frame.
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jogl-1.1.2-pre-20080523-windows-i586
....................................\CHANGELOG.txt
....................................\COPYRIGHT.txt
....................................\lib
....................................\...\gluegen-rt
....................................\...\..........\com
....................................\...\..........\...\sun
....................................\...\..........\...\...\gluegen
....................................\...\..........\...\...\.......\runtime
....................................\...\..........\...\...\.......\.......\BufferFactory.class
....................................\...\..........\...\...\.......\.......\CPU.class
....................................\...\..........\...\...\.......\.......\DynamicLinker.class
....................................\...\..........\...\...\.......\.......\DynamicLookupHelper.class
....................................\...\..........\...\...\.......\.......\MacOSXDynamicLinkerImpl.class
....................................\...\..........\...\...\.......\.......\NativeLibLoader$1.class
....................................\...\..........\...\...\.......\.......\NativeLibLoader.class
....................................\...\..........\...\...\.......\.......\NativeLibrary$1.class
....................................\...\..........\...\...\.......\.......\NativeLibrary$2.class
....................................\...\..........\...\...\.......\.......\NativeLibrary$3.class
....................................\...\..........\...\...\.......\.......\NativeLibrary$4.class
....................................\...\..........\...\...\.......\.......\NativeLibrary$5.class
....................................\...\..........\...\...\.......\.......\NativeLibrary.class
....................................\...\..........\...\...\.......\.......\ProcAddressHelper.class
....................................\...\..........\...\...\.......\.......\StructAccessor.class
....................................\...\..........\...\...\.......\.......\UnixDynamicLinkerImpl.class
....................................\...\..........\...\...\.......\.......\WindowsDynamicLinkerImpl.class
....................................\...\..........\META-INF
....................................\...\..........\........\MANIFEST.MF
....................................\...\gluegen-rt.dll
....................................\...\gluegen-rt.jar
....................................\...\jogl
....................................\...\....\com
....................................\...\....\...\sun
....................................\...\....\...\...\opengl
....................................\...\....\...\...\......\cg
....................................\...\....\...\...\......\..\CGannotation.class
....................................\...\....\...\...\......\..\CGannotation32.class
....................................\...\....\...\...\......\..\CGannotation64.class
....................................\...\....\...\...\......\..\CGcontext.class
....................................\...\....\...\...\......\..\CGcontext32.class
....................................\...\....\...\...\......\..\CGcontext64.class
....................................\...\....\...\...\......\..\CGeffect.class
....................................\...\....\...\...\......\..\CGeffect32.class
....................................\...\....\...\...\......\..\CGeffect64.class
....................................\...\....\...\...\......\..\CgException.class
....................................\...\....\...\...\......\..\CgGL.class
....................................\...\....\...\...\......\..\CGparameter.class
....................................\...\....\...\...\......\..\CGparameter32.class
....................................\...\....\...\...\......\..\CGparameter64.class
....................................\...\....\...\...\......\..\CGpass.class
....................................\...\....\...\...\......\..\CGpass32.class
....................................\...\....\...\...\......\..\CGpass64.class
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