Description: This sample illustrates the use of the glColorMask inVega Prime to selectively render to only certain color bands of the frame buffer. It uses EVENT_PRE_DRAW and EVENT_POST_DRAW vpChannel subscribers to set the color mask so that the channel can be rendered as monochrome green.
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vp_color_mask\makefile
.............\readme.html
.............\vp_color_mask.acf
.............\vp_color_mask.cpp
.............\vp_color_mask.ncb
.............\vp_color_mask.sln
.............\vp_color_mask.suo
.............\vp_color_mask.vcproj
.............\Debug\BuildLog.htm
.............\.....\vc70.idb
.............\.....\vc70.pdb
.............\.....\vp_color_mask.exe
.............\.....\vp_color_mask.ilk
.............\.....\vp_color_mask.obj
.............\.....\vp_color_mask.pdb
.............\Debug
vp_color_mask