File list (Check if you may need any files):
interpreter.h
menu.h
mpatcher.h
opengl.h
parsemsg.h
playeritems.h
random.h
recoil.h
rfunc.h
sprites.h
stdafx.h
stringfinder.h
timehandling.h
trace.h
aimbot.cpp
apihook.cpp
attack.cpp
bind.cpp
calcscreen.cpp
client.cpp
color.cpp
console.cpp
Crc32Static.cpp
cvar.cpp
eventhook.cpp
gpatch.cpp
interpreter.cpp
main.cpp
menu.cpp
mpatcher.cpp
opengl.cpp
parsemsg.cpp
playeritems.cpp
random.cpp
recoil.cpp
rfunc.cpp
sprites.cpp
stdafx.cpp
stringfinder.cpp
timehandling.cpp
trace.cpp
liquid-fx.sln
liquid-fx.sln.old
liquid-fx.vcproj.old
liquid-fx.vcproj
liquid-fx.ncb
Readme.txt
common\beamdef.h
......\cl_entity.h
......\com_model.h
......\com_model.h.bak
......\const.h
......\con_nprint.h
......\crc.h
......\cvardef.h
......\demo_api.h
......\director_cmds.h
......\dlight.h
......\dll_state.h
......\engine_launcher_api.h
......\entity_state.h
......\entity_types.h
......\event_api.h
......\event_args.h
......\event_flags.h
......\exefuncs.h
......\hltv.h
......\interface.cpp
......\interface.h
......\in_buttons.h
......\itrackeruser.h
......\ivoicetweak.h
......\mathlib.h
......\netadr.h
......\net_api.h
......\nowin.h
......\particledef.h
......\pmtrace.h
......\qfont.h
......\ref_params.h
......\r_efx.h
......\screenfade.h
......\studio_event.h
......\triangleapi.h
......\usercmd.h
......\utils.h
......\weaponinfo.h
common
engine\anorms.h
......\beamdef.h
......\cdll_dll.h
......\cdll_engine_dll.h
......\cdll_int.h
......\cl_dll.h
......\cl_entity.h
......\const.h
......\crc.h
......\custom.h
......\customentity.h
......\cvardef.h