Description: " 3D shooting game" The game is mainly: to construct a 3-dimensional environment, a number of obstacles placed in the environment and a number of people are free to move 3D models, there is no destruction of the enemy. In this environment, set up two players, two players via network link. Within the specified time a player is to destroy another player win. Another option is for stand-alone game, requiring players within the specified time to kill all the enemies.
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File list (Check if you may need any files):
子程序\.svn\all-wcprops
......\....\entries
......\....\prop-base\3DGame.ncb.svn-base
......\....\.........\3DGame.opt.svn-base
......\....\.........\texture.lib.svn-base
......\....\text-base\3DGame.dsp.svn-base
......\....\.........\3DGame.dsw.svn-base
......\....\.........\3DGame.ncb.svn-base
......\....\.........\3DGame.opt.svn-base
......\....\.........\3DGame.plg.svn-base
......\....\.........\anorms.h.svn-base
......\....\.........\Barrier.cpp.svn-base
......\....\.........\Barrier.h.svn-base
......\....\.........\bitmap.h.svn-base
......\....\.........\Bullet.cpp.svn-base
......\....\.........\Bullet.h.svn-base
......\....\.........\Enemy.cpp.svn-base
......\....\.........\Enemy.h.svn-base
......\....\.........\FireGame.cpp.svn-base
......\....\.........\FireGame.h.svn-base
......\....\.........\heckFire.cpp.svn-base
......\....\.........\heckFire.h.svn-base
......\....\.........\heckMove.cpp.svn-base
......\....\.........\heckMove.h.svn-base
......\....\.........\Load3DS.cpp.svn-base
......\....\.........\Load3DS.h.svn-base
......\....\.........\Map.cpp.svn-base
......\....\.........\Map.h.svn-base
......\....\.........\MathLib.cpp.svn-base
......\....\.........\MathLib.h.svn-base
......\....\.........\md2.cpp.svn-base
......\....\.........\md2.h.svn-base
......\....\.........\MDLFormat.h.svn-base
......\....\.........\MDLModel.cpp.svn-base
......\....\.........\MDLModel.h.svn-base
......\....\.........\MyMain.cpp.svn-base
......\....\.........\Player.cpp.svn-base
......\....\.........\Player.h.svn-base
......\....\.........\Player2.cpp.svn-base
......\....\.........\Player2.h.svn-base
......\....\.........\SocketService.cpp.svn-base
......\....\.........\SocketService.h.svn-base
......\....\.........\StdAfx.cpp.svn-base
......\....\.........\StdAfx.h.svn-base
......\....\.........\Struct_XYZ.h.svn-base
......\....\.........\texture.h.svn-base
......\....\.........\texture.lib.svn-base
......\....\.........\Weapon.cpp.svn-base
......\....\.........\Weapon.h.svn-base
......\3DGame.dsp
......\3DGame.dsw
......\3DGame.ncb
......\3DGame.ncb.r4
......\3DGame.ncb.r5
......\3DGame.opt
......\3DGame.opt.r4
......\3DGame.opt.r5
......\3DGame.plg
......\anorms.h
......\Barrier.cpp
......\Barrier.h
......\bitmap.h
......\Bullet.cpp
......\Bullet.h
......\cursor\click.cur
......\......\start.ani
......\data\.svn\all-wcprops
......\....\....\entries
......\....\....\text-base\bpos.txt.svn-base
......\....\bpos.txt
......\....\images\.svn\all-wcprops
......\....\......\....\entries
......\....\......\....\prop-base\0FRONT.BMP.svn-base
......\....\......\....\.........\0LEFT.BMP.svn-base
......\....\......\....\.........\0RBACK.BMP.svn-base
......\....\......\....\.........\0RIGHT.BMP.svn-base
......\....\......\....\.........\0TOP.BMP.svn-base
......\....\......\....\.........\1FRONT.BMP.svn-base
......\....\......\....\.........\1LEFT.BMP.svn-base
......\....\......\....\.........\1RBACK.BMP.svn-base
......\....\......\....\.........\1RIGHT.BMP.svn-base
......\....\......\....\.........\1Top.BMP.svn-base
......\....\......\....\.........\2FRONT.BMP.svn-base
......\....\......\....\.........\2LEFT.BMP.svn-base
......\....\......\....\.........\2RBACK.BMP.svn-base
......\....\......\....\.........\2RIGHT.BMP.svn-base
......\....\......\....\.........\2TOP.BMP.svn-base
......\....\......\....\.........\3FRONT.BMP.svn-base
......\....\......\....\.........\3LEFT.BMP.svn-base
......\....\......\....\.........\3RBACK.BMP.svn-base
......\....\......\....\.........\3RIGHT.BMP.svn-base
......\....\......\....\.........\3TOP.BMP.svn-base
......\....\......\....\.........\4FRONT.BMP.svn-base
......\....\......\....\.........\4LEFT.BMP.svn-base
......\....\......\....\.........\4RBACK.BMP.svn-base
......\....\......\....\.........\4RIGHT.BMP.svn-base
......\....\......\....\.........\4TOP.BMP.svn-base
......\....\......\....\.........\aheightmap.bmp.svn-base
......\....\......\....\.........\CACTUS0.BMP.svn-base
......\....\......\....\.........\CACTUS1.BMP.svn-base