Description: Written in MFC action editors and is a project for mobile games, more complete, and before the upload is different from before is to use SWT to achieve, is modeled on this to achieve.
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File list (Check if you may need any files):
spex\ActionsFrame.cpp
....\ActionsFrame.h
....\ActionsTreeView.cpp
....\ActionsTreeView.h
....\ActionsView.cpp
....\ActionsView.h
....\AddActionDlg.cpp
....\AddActionDlg.h
....\AddCollisionDlg.cpp
....\AddCollisionDlg.h
....\ChangeImageFileNameDlg.cpp
....\ChangeImageFileNameDlg.h
....\ExportDlg.cpp
....\ExportDlg.h
....\FragmentListView.cpp
....\FragmentListView.h
....\FragmentsFrame.cpp
....\FragmentsFrame.h
....\FragmentsListView.cpp
....\FragmentsListView.h
....\FragmentsTreeView.cpp
....\FragmentsTreeView.h
....\FragmentsView.cpp
....\FragmentsView.h
....\FrameFragmentInfo.cpp
....\FrameFragmentInfo.h
....\FrameListView.cpp
....\FrameListView.h
....\FramesFrame.cpp
....\FramesFrame.h
....\FramesListView.cpp
....\FramesListView.h
....\FramesTreeView.cpp
....\FramesTreeView.h
....\FramesView.cpp
....\FramesView.h
....\FrameTimeSetDlg.cpp
....\FrameTimeSetDlg.h
....\GdiplusEx.h
....\GifOutDlg.cpp
....\GifOutDlg.h
....\ImageAttribDialog.cpp
....\ImageAttribDialog.h
....\ImageListView.cpp
....\ImageListView.h
....\ImageTreeCrlEx.cpp
....\ImageTreeCrlEx.h
....\MainFrm.cpp
....\MainFrm.h
....\OffScreenView.cpp
....\OffScreenView.h
....\ReadMe.txt
....\res\bitmap1.bmp
....\...\SpriteEdit_1_0.ico
....\...\SpriteEdit_1_0.rc2
....\...\Thumbs.db
....\...\toolbar1.bmp
....\...\toolbar_fragment.bmp
....\...\toolbar_fragments.bmp
....\...\toolbar_frame.bmp
....\Resource.h
....\ResPacker.jar
....\ResPackerConfig.ini
....\SplitterWndEx.cpp
....\SplitterWndEx.h
....\SpriteAction.cpp
....\SpriteAction.h
....\SpriteCollision.cpp
....\SpriteCollision.h
....\SpriteEdit_1_0.aps
....\SpriteEdit_1_0.cpp
....\SpriteEdit_1_0.h
....\SpriteEdit_1_0.rc
....\SpriteEdit_1_0.rc.bak
....\SpriteEdit_1_0.vcproj
....\SpriteEdit_1_0.vcproj.20090313-1058.smring.user
....\SpriteEdit_1_0.vcproj.ABC.IBMUSER.user
....\SpriteEdit_1_0.vcproj.NAMELESS.Administrator.user
....\SpriteEdit_1_0.vcxproj
....\SpriteEdit_1_0.vcxproj.filters
....\SpriteEdit_1_0.vcxproj.user
....\SpriteFragment.cpp
....\SpriteFragment.h
....\SpriteFragments.cpp
....\SpriteFragments.h
....\SpriteFragmentsList.cpp
....\SpriteFragmentsList.h
....\SpriteFrame.cpp
....\SpriteFrame.h
....\SpriteFramesList.cpp
....\SpriteFramesList.h
....\SpriteRole.cpp
....\SpriteRole.h
....\stdafx.cpp
....\stdafx.h
....\targetver.h
....\TDS_InputStream.cpp
....\TDS_InputStream.h
....\TDS_OutputStream.cpp
....\TDS_OutputStream.h