Description: c# to write the basic sorting algorithm from the ground, a solid foundation in order to write good quality program.
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File list (Check if you may need any files):
LZX.GIS.Buffer\bin\Debug\LZX.GIS.Buffer.dll
..............\...\.....\LZX.GIS.Buffer.pdb
..............\...\.....\LZX.GIS.GeoObject.dll
..............\...\.....\LZX.GIS.GeoObject.pdb
..............\LZX.GIS.Buffer.csproj
..............\obj\Debug\LZX.GIS.Buffer.csproj.FileListAbsolute.txt
..............\...\.....\LZX.GIS.Buffer.dll
..............\...\.....\LZX.GIS.Buffer.pdb
..............\...\.....\ResolveAssemblyReference.cache
..............\PointBuffer.cs
..............\.roperties\AssemblyInfo.cs
........GeoObject\bin\Debug\LZX.GIS.GeoObject.dll
.................\...\.....\LZX.GIS.GeoObject.pdb
.................\Coordinate.cs
.................\LZX.GIS.GeoObject.csproj
.................\obj\Debug\LZX.GIS.GeoObject.csproj.FileListAbsolute.txt
.................\...\.....\LZX.GIS.GeoObject.dll
.................\...\.....\LZX.GIS.GeoObject.pdb
.................\Properties\AssemblyInfo.cs
MathToll\LZX.GIS.Uility.csproj
........\MathTool.cs
........\Properties\AssemblyInfo.cs
MathToll.sln
MathToll.suo
LZX.GIS.Buffer\obj\Debug\Refactor
..............\...\.....\TempPE
........GeoObject\obj\Debug\Refactor
.................\...\.....\TempPE
MathToll\obj\Debug\Refactor
........\...\.....\TempPE
LZX.GIS.Buffer\bin\Debug
..............\obj\Debug
........GeoObject\bin\Debug
.................\obj\Debug
MathToll\bin\Debug
........\obj\Debug
LZX.GIS.Buffer\bin
..............\obj
..............\Properties
........GeoObject\bin
.................\obj
.................\Properties
MathToll\bin
........\obj
........\Properties
LZX.GIS.Buffer
LZX.GIS.GeoObject
MathToll