Description: And the surrounding ground to achieve things with the ball collision, and to achieve the effect shown after the collision
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File list (Check if you may need any files):
Collide\BMPLoader.cpp
.......\BMPLoader.h
.......\Collide.exe
.......\Collide.ncb
.......\Collide.sln
.......\Collide.suo
.......\Collide.vcproj
.......\CollideDemo.cpp
.......\CollideDemo.h
.......\Data\Boden.bmp
.......\....\Marble.bmp
.......\....\Spark.bmp
.......\....\Thumbs.db
.......\....\Wand.bmp
.......\.ebug\BMPLoader.obj
.......\.....\BuildLog.htm
.......\.....\Collide.exe
.......\.....\Collide.pdb
.......\.....\CollideDemo.obj
.......\.....\Font.obj
.......\.....\GLFrame.obj
.......\.....\GLWindow.obj
.......\.....\Input.obj
.......\.....\stdafx.obj
.......\.....\Tray.obj
.......\.....\vc70.pdb
.......\.....\Vector.obj
.......\Font.cpp
.......\Font.h
.......\GLFrame.cpp
.......\GLFrame.h
.......\GLWindow.cpp
.......\GLWindow.h
.......\Input.cpp
.......\Input.h
.......\stdafx.cpp
.......\stdafx.h
.......\Tray.cpp
.......\Tray.h
.......\UpgradeLog.XML
.......\Vector.cpp
.......\Vector.h
.......\_UpgradeReport_Files\Thumbs.db
.......\....................\UpgradeReport.css
.......\....................\UpgradeReport.xslt
.......\....................\UpgradeReport_Minus.gif
.......\....................\UpgradeReport_Plus.gif
.......\Data
.......\Debug
.......\_UpgradeReport_Files
Collide