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3D数学基础:图形与游戏开发.pdf
code\common\AABB3.cpp
....\......\AABB3.h
....\......\Bitmap.cpp
....\......\Bitmap.h
....\......\CommonStuff.cpp
....\......\CommonStuff.h
....\......\EditTriMesh.cpp
....\......\EditTriMesh.h
....\......\EulerAngles.cpp
....\......\EulerAngles.h
....\......\Font.h
....\......\Input.cpp
....\......\Input.h
....\......\MathUtil.cpp
....\......\MathUtil.h
....\......\Matrix4x3.cpp
....\......\Matrix4x3.h
....\......\Model.cpp
....\......\Model.h
....\......\Quaternion.cpp
....\......\Quaternion.h
....\......\Renderer.cpp
....\......\Renderer.h
....\......\RotationMatrix.cpp
....\......\RotationMatrix.h
....\......\TriMesh.cpp
....\......\TriMesh.h
....\......\vector3.h
....\......\WinMain.cpp
....\......\winmain.h
....\viewer\AR_COUCH.s3d
....\......\AR_COUCH.tga
....\......\viewer.cpp
....\......\viewer.dsp
....\test\Debug
....\viewer\Debug
....\common
....\test
....\viewer
code